01-28-2015, 08:37 PM
Ok, so i write this for myself to make my crafting skill profile as efficient than if i do them manually.
I implemented few things :
-> Custom Counter
They are flags.
For each skill, you have up to 3 independant counters.
For each one you have this lines :
custommin (Minimum score of the custom counter to make the skill proc)
custommax (Maximum score of the custom counter to make the skill proc)
customcounteradd (Add X to custom counter)
customcounterremove (Remove X to custom counter)
That way, for exemple, if you need for a 3 or 4 star to proc 2 ToT for the end of your rotation and each extra ToT will change an hasty touch to a basic touch, you can do something like that :
On ToT : customcounteradd = 1
On basic touch : custom min = 3, customcounterremove = 1
And you can later check on your skill if you have the required ToT.
An other way to use it is to priorize skill, i usually use my second custom counter for that :
For exemple :
Skill 1 : custommax = 1, customcounteradd =1
Skill 2 : custommax = 2, customcounteradd =2
Skill 3 : custommax = 4, customcounteradd =4
Skill 4 : custommax = 8, customcounteradd =8
Skill 5 : custommax = 16, customcounteradd =16
That way, each skill will execute on the definited order and just once. And for exemple, if you want ToT to proc beetween your 2 and 4 skill, you can add Tot : On Good, custommin = 2, custommax=8
-> Needed checkbox
I was bored to loose precious items because i forget to enable cross skills for specifics profiles.
Now, on each skill, there is a needed checkbox, if checked, when you start to craft something and you dont have all the skill needed, the craft will not launch.
There is a small bug and if you change your skills you will have to reload the minion to make it aware of your new skilllist. It's not a big deal for me, i just reload before each crafting sessions.
-> Safe hand stack
Like the iqstack, there is now a counter of how many safe hand stack left.
It's usefull for me for few case, when i remplace some progress skill with an hasty touch if i get a good and i've got few safe hand stack left.
-> Byrgot Guessing
Ok, so on 3/4 stars, you use the number of iqstack to know if you're gonna use Reclaim or complete you're craft with a GS + Innovation + Byrgot ?
That's a lot better, with that, you have few lines in each skill profile :
min %hq byrgot
max %hq byrgot
min %hq GS+byrgot
max %hq GS+byrgot
min %hq GS + ING2 + byrgot
max %hq GS + ING2 + byrgot
min %hq GS + INOV + byrgot
max %hq GS + INOV + byrgot
min %hq GS + ING2 + INOV + byrgot
max %hq GS + ING2 + INOV + byrgot
Now, let's say you have to use Reclaim, or finish your craft with a Byrgot blessing buffed by GS and Innovation.
You want to use reclaim if you byrgot not gonna make more than 70%HQ if it hit on a "normal" state ?
Well, you just set "max %hq GS + INOV + byrgot" = 70 on your reclaim.
Edit : To make it work, you have to input the ilvl of the receipe and your control stat into the setting option.
I implemented few things :
-> Custom Counter
They are flags.
For each skill, you have up to 3 independant counters.
For each one you have this lines :
custommin (Minimum score of the custom counter to make the skill proc)
custommax (Maximum score of the custom counter to make the skill proc)
customcounteradd (Add X to custom counter)
customcounterremove (Remove X to custom counter)
That way, for exemple, if you need for a 3 or 4 star to proc 2 ToT for the end of your rotation and each extra ToT will change an hasty touch to a basic touch, you can do something like that :
On ToT : customcounteradd = 1
On basic touch : custom min = 3, customcounterremove = 1
And you can later check on your skill if you have the required ToT.
An other way to use it is to priorize skill, i usually use my second custom counter for that :
For exemple :
Skill 1 : custommax = 1, customcounteradd =1
Skill 2 : custommax = 2, customcounteradd =2
Skill 3 : custommax = 4, customcounteradd =4
Skill 4 : custommax = 8, customcounteradd =8
Skill 5 : custommax = 16, customcounteradd =16
That way, each skill will execute on the definited order and just once. And for exemple, if you want ToT to proc beetween your 2 and 4 skill, you can add Tot : On Good, custommin = 2, custommax=8
-> Needed checkbox
I was bored to loose precious items because i forget to enable cross skills for specifics profiles.
Now, on each skill, there is a needed checkbox, if checked, when you start to craft something and you dont have all the skill needed, the craft will not launch.
There is a small bug and if you change your skills you will have to reload the minion to make it aware of your new skilllist. It's not a big deal for me, i just reload before each crafting sessions.
-> Safe hand stack
Like the iqstack, there is now a counter of how many safe hand stack left.
It's usefull for me for few case, when i remplace some progress skill with an hasty touch if i get a good and i've got few safe hand stack left.
-> Byrgot Guessing
Ok, so on 3/4 stars, you use the number of iqstack to know if you're gonna use Reclaim or complete you're craft with a GS + Innovation + Byrgot ?
That's a lot better, with that, you have few lines in each skill profile :
min %hq byrgot
max %hq byrgot
min %hq GS+byrgot
max %hq GS+byrgot
min %hq GS + ING2 + byrgot
max %hq GS + ING2 + byrgot
min %hq GS + INOV + byrgot
max %hq GS + INOV + byrgot
min %hq GS + ING2 + INOV + byrgot
max %hq GS + ING2 + INOV + byrgot
Now, let's say you have to use Reclaim, or finish your craft with a Byrgot blessing buffed by GS and Innovation.
You want to use reclaim if you byrgot not gonna make more than 70%HQ if it hit on a "normal" state ?
Well, you just set "max %hq GS + INOV + byrgot" = 70 on your reclaim.
Edit : To make it work, you have to input the ilvl of the receipe and your control stat into the setting option.