02-06-2015, 01:37 PM
Is there any function to manually check the duty steps ingame? I mean like you are in duty and see bot A jumps over some mobs so you can just click forward/rewind a step and can look what step it is (even if it's only teleporter positions) and what exactly was supposed to happen there.
I sometimes have to manually start/stop the bot to check something (like positions, treasure chests, id's) and then it jumps forward without ending the step it was in or stays at that step until you get thrown out (which would happen if I weren't at the pc at that moment)
Also is there a way to make reloading in a duty more reliable and or being bale to look into the duty.info at all?
If not, is it possible to code something like this?
I sometimes have to manually start/stop the bot to check something (like positions, treasure chests, id's) and then it jumps forward without ending the step it was in or stays at that step until you get thrown out (which would happen if I weren't at the pc at that moment)
Also is there a way to make reloading in a duty more reliable and or being bale to look into the duty.info at all?
If not, is it possible to code something like this?