03-07-2015, 11:36 AM
Hi everyone,
I'm having some difficulty using Ace's Frontline mesh since the minion update for 2.5.
Before the update to the PvP features the bot would run to a marker, wait, attack/chase players, then move to another marker.
Currently it seems to run to the first marker, wait, attack/chase players, then wait at the location where it either killed the player or lost track of them. This results in the bot spending a large amount of time AFK away from markers which is then easily detected by players as AFK behavior rather than 'guarding the outpost'.
I've included a screen shot of my set up, if anyone could advise me how to correct the behavior I would appreciate it as it is most likely to be user error on my end.
![[Image: 2ljpdhc.png]](http://i59.tinypic.com/2ljpdhc.png)
I'm having some difficulty using Ace's Frontline mesh since the minion update for 2.5.
Before the update to the PvP features the bot would run to a marker, wait, attack/chase players, then move to another marker.
Currently it seems to run to the first marker, wait, attack/chase players, then wait at the location where it either killed the player or lost track of them. This results in the bot spending a large amount of time AFK away from markers which is then easily detected by players as AFK behavior rather than 'guarding the outpost'.
I've included a screen shot of my set up, if anyone could advise me how to correct the behavior I would appreciate it as it is most likely to be user error on my end.
![[Image: 2ljpdhc.png]](http://i59.tinypic.com/2ljpdhc.png)