06-24-2015, 04:32 PM
Currently set up my standard MIN/BTN markers for 1 set of Nodes at 3 different spots with 40 Seconds Time (s). Working quite well, but I'd run into a little wait time, not get a Node sometimes, or just go to one of the 3 possible spawns and Idle there for 40 Seconds which is horribly obvious...
Way to properly deal with this would be scanning range for a Node then, if none exists, going to the next target in Marker List, thus, disabling the Time (s) totally, with a proper checkbox - "Spread Node Locations".
Soooo, any of the devs working at this, as I know Ace loves his Markers, maybe that is a good Idea :D
Edit: Some of the new Heavensward gathering nodes are too far away from each other to be Scannable with Minions features (Not in minimap range)
Way to properly deal with this would be scanning range for a Node then, if none exists, going to the next target in Marker List, thus, disabling the Time (s) totally, with a proper checkbox - "Spread Node Locations".
Soooo, any of the devs working at this, as I know Ace loves his Markers, maybe that is a good Idea :D
Edit: Some of the new Heavensward gathering nodes are too far away from each other to be Scannable with Minions features (Not in minimap range)