07-29-2015, 06:35 AM
(07-29-2015, 04:42 AM)SilverShadow Wrote: [ -> ]Thank you for this!
I only see 1 Precise Touch, which is the CRP Precise Touch.
Each class has a different ID for Precise Touch, I've looked up and pasted the Unique Skill IDs for each below.
Cheers!
Code:Precise Touch [CRP] - 100128
Precise Touch [BSM] - 100129
Precise Touch [ARM] - 100130
Precise Touch [GSM] - 100131
Precise Touch [LTW] - 100132
Precise Touch [WVR] - 100133
Precise Touch [ALC] - 100134
Precise Touch [CUL] - 100135
That is true. However with the latest update of the skillmanager addon it's not neccesary anymore, Ace added support for the heavensward abilities then.
Skillmanager has a function which checks for "common abilities" as them all have unique IDs and modifies the skill ID so you don't have to add them all, just one will do:
Code:
SkillMgr.MatchingCraftSkills = {
--Basic Skills
-- CRP,BSM,ARM,GSM,LTW,WVR,ALC,CUL
["Basic Synth"] ={[8] = 100001, [9] = 100015, [10] = 100030, [11] = 100075, [12] = 100045, [13] = 100060, [14] = 100090, [15] = 100105 },
["Basic Touch"] ={[8] = 100002, [9] = 100016, [10] = 100031, [11] = 100076, [12] = 100046, [13] = 100061, [14] = 100091, [15] = 100106 },
["Masters Mend"] ={[8] = 100003, [9] = 100017, [10] = 100032, [11] = 100077, [12] = 100047, [13] = 100062, [14] = 100092, [15] = 100107 },
["Standard Touch"] ={[8] = 100004, [9] = 100018, [10] = 100034, [11] = 100078, [12] = 100048, [13] = 100064, [14] = 100093, [15] = 100109 },
["Mend II"] ={[8] = 100005, [9] = 100019, [10] = 100035, [11] = 100079, [12] = 100049, [13] = 100065, [14] = 100094, [15] = 100110 },
["Standard Synth"] ={[8] = 100007, [9] = 100021, [10] = 100037, [11] = 100080, [12] = 100051, [13] = 100067, [14] = 100096, [15] = 100111 },
["Advanced Touch"] ={[8] = 100008, [9] = 100022, [10] = 100038, [11] = 100081, [12] = 100052, [13] = 100068, [14] = 100097, [15] = 100112 },
["Observe"] ={[8] = 100010, [9] = 100023, [10] = 100040, [11] = 100082, [12] = 100053, [13] = 100070, [14] = 100099, [15] = 100113 },
["Byregots Brow"] ={[8] = 100120, [9] = 100121, [10] = 100122, [11] = 100123, [12] = 100124, [13] = 100125, [14] = 100126, [15] = 100127 },
["Precise Touch"] ={[8] = 100128, [9] = 100129, [10] = 100130, [11] = 100131, [12] = 100132, [13] = 100133, [14] = 100134, [15] = 100135 },
["Innovative"] ={[8] = 100137, [9] = 100138, [10] = 100139, [11] = 100140, [12] = 100141, [13] = 100142, [14] = 100143, [15] = 100144 },
["Byregots Miracle"]={[8] = 100145, [9] = 100146, [10] = 100147, [11] = 100148, [12] = 100149, [13] = 100150, [14] = 100151, [15] = 100152 },
["Nymeias Wheel"] ={[8] = 100153, [9] = 100154, [10] = 100155, [11] = 100156, [12] = 100157, [13] = 100158, [14] = 100159, [15] = 100160 },
["Trained Hand"] ={[8] = 100161, [9] = 100162, [10] = 100163, [11] = 100164, [12] = 100165, [13] = 100166, [14] = 100167, [15] = 100168 },
["Satisfaction"] ={[8] = 100169, [9] = 100170, [10] = 100171, [11] = 100172, [12] = 100173, [13] = 100174, [14] = 100175, [15] = 100176 },
["Heart"] ={[8] = 100179, [9] = 100180, [10] = 100181, [11] = 100182, [12] = 100183, [13] = 100184, [14] = 100185, [15] = 100186 },
["Whistle Work"] ={[8] = 100187, [9] = 100188, [10] = 100189, [11] = 100190, [12] = 100191, [13] = 100192, [14] = 100193, [15] = 100194 },
["Steady Hand"] = {[8] = 244, [9] = 245, [10] = 246, [11] = 247, [12] = 249, [13] = 248, [14] = 250, [15] = 251 },
["Inner Quiet"] = {[8] = 252, [9] = 253, [10] = 254, [11] = 255, [12] = 257, [13] = 256, [14] = 258, [15] = 259 },
["Great Strides"] = {[8] = 260, [9] = 261, [10] = 262, [11] = 263, [12] = 265, [13] = 264, [14] = 266, [15] = 267 },
}
(07-29-2015, 04:49 AM)PoweredByPho Wrote: [ -> ]Hey just finished testing the macro converter, it works great! The only thing is that it doesn't add the "Step >=" condition to each step, only adds the "Step <".
Hi, it should work without the "step >=" conditions, as it would be redundant information in this case.
It worked for me when I tested the generated profile ingame, get back to me if it doesn't work for you.