10-19-2016, 06:01 PM
Is it possible to issue a priority system for when multiple players in the party are dead? As far as I'm aware, Target = Dead Party currently just picks a seemingly random dead party member.
I'd like to prioritize it similarly to how Heal Priority can be set up.
Edit: Found a workaround, actually works better since it resurrects my target.
I'd like to prioritize it similarly to how Heal Priority can be set up.
Edit: Found a workaround, actually works better since it resurrects my target.