(02-22-2017, 09:40 AM)tyb51 Wrote: [ -> ]Liefe, do you have the minion's assist mode activated?
This module doesn't attack on itself, it needs the main bot to do that.
Looks like I need an ACR profile for it to work? I got it working at any rate.
Thank you for pointing out the obvious.
Same feedback by the way as previous posters..if we could have a cooldown between how often we can use a mount with a slider maybe, that would be awesome (maybe 5s-30s).
Great plugin!!
Okay, for anyone who is having navigation problems:
You may have to Build the mesh first the first time you try to use it
(02-22-2017, 11:30 AM)HusbandoMax Wrote: [ -> ]Update pushed. Please let me know if there are any big issues before I go to sleep anything else will have to wait till I wake up. :D
Dismount when player reached fix.
Player from spawn distance fix.
Improved random follow change time.
Now, for the issues I experienced today.
First issue:
All of the points in front of the starting area is a drop off, and the bot tends to want to move forward, but stops at the edge of the mesh. Either these areas need to be cut back on the mesh, or jump points need to be added.
Second, While on healer (AST), it tends to mount while I'm healing but stands in place. I understand that if my follow player is greater than the distance set, it gets on the mount, but it doesn't move at all. Why it's just standing there doing nothing is beyond me, when I need to be healing.
Third, I would love to be able to move around myself and just use the targeting system for when I want to pvp but lazy targeting. Having an assist like mode where it disables the navigation but targeting remains would be nice.
No ACR is required but you will need to find a skill profile on the forums that works. I recommend ACR over skill profiles in general tho.
For that mesh issue can you send me a pos? Does console show any mesh errors?
I'll look into the mounting and standing there. I haven't seen that before. Are you sure you're not stunned or bound?
A personal issue I have right now is that the bot will constantly go in FULL pursuit of opposing enemy even going as far as feeding your self and it just looks a little too obvious. Honestly I am doing this for the tomes and at first could care less but then I saw people saying 'bot', 'obvious botter report', and I think queing as a healer it looks weird to have me go all in like I am some kind of tank, and even more so that when I disable 'Attack Enemies' it will still pursue then dismount and then take the beating and die. I have already seen a few people using this and people are going on a reporting spree saying that they are all feeding or botting. Couple suggestions if I may:
1. Create a Healer Option to stick with parties and support healing rather than go after enemies would be by far the safest and integral route for this modules success.
2. Disable the bots pursuit of enemies when 'Attack Enemies' is not ticked.
EDIT: I came off as a dick and wanted to erase it.
(02-22-2017, 08:31 PM)HusbandoMax Wrote: [ -> ]No ACR is required but you will need to find a skill profile on the forums that works. I recommend ACR over skill profiles in general tho.
For that mesh issue can you send me a pos? Does console show any mesh errors?
I'll look into the mounting and standing there. I haven't seen that before. Are you sure you're not stunned or bound?
The standing there issue, mounting for no reason and not moving at all, was while on healer (AST). I wasn't bound or anything.
the pos for the starting point is the The Maelstrom home point. It goes forward and doesn't drop off the cliff.
(02-22-2017, 08:55 PM)orozcouscg Wrote: [ -> ]A personal issue I have right now is that the bot will constantly go in FULL pursuit of opposing enemy even going as far as feeding your self and it just looks a little too obvious. Honestly I am doing this for the tomes and at first could care less but then I saw people saying 'bot', 'obvious botter report', and I think queing as a healer it looks weird to have me go all in like I am some kind of tank, and even more so that when I disable 'Attack Enemies' it will still pursue then dismount and then take the beating and die. I have already seen a few people using this and people are going on a reporting spree saying that they are all feeding or botting. Couple suggestions if I may:
1. Create a Healer Option to stick with parties and support healing rather than go after enemies would be by far the safest and integral route for this modules success.
2. Disable the bots pursuit of enemies when 'Attack Enemies' is not ticked.
EDIT: I came off as a dick and wanted to erase it.
an avoid enemy groups (3+) and staying with your team, would be the best scenario with healing. I too have seen my healer just run through an enemy crowd for no reason.
Have you all adjusted you attack ranges? I find 25-30 to be the best with most classes. Make sure that's not set too high otherwise you just run into groups to attack.
Spawns are random so Maelstrom Home Point isn't enough.
@orozcouscg There are two checkboxes on the main GUI one says Attack Enemies. If you uncheck that you will stay in your group and not move in to attack.
I may be able to do a enemies around you scan but its gonna require a bit of work. I had a load of these scans going on but it became too much for the game and performance dropped when in large battles.
I'll look into what I could change and get back to you.
Just kinda realized that saying The Maelstrom doesn't help at all.
(02-22-2017, 10:04 PM)Kalila Wrote: [ -> ]Just kinda realized that saying The Maelstrom doesn't help at all.
I'll go in there soon and take a look at it if I get lucky and get that spawn. Thanks.
I was watching my bot and there are some people who I think are using the bot, that have their afk symbols up while pvping. Is there anyway you can make the bot force people to have their afk symbol turned off or is that not possible, so the gms dont have a witch hunt?