09-22-2017, 03:00 PM
09-25-2017, 05:29 PM
:P Just got this, and it's not even making the first jump for SB 26, Kugane Tower :) Got the Botox meshes in there and all, guess will just have to wait.
09-25-2017, 07:41 PM
Something changed with the jump OMC. Can't say what it is. I fixed most of the jumps, but concerning the kugane tower, 50+ jumps, i need 1 week in order to redo it... And i prefer the jump system to be back like it was before. Last Kugane Tower check was August 28th and it was working pretty well. I allready asked FxFire for this. We'll see. All the other sights should work. I just grabbed a 9th character, with clean sightseeing log, and i'll see if everything's ok.
09-25-2017, 08:02 PM
Yeah it's working out great so far, started the 1-20 about 2 hours ago, there's 7 left, but it's the special weather/time ones. But, a couple I had to do manually, it would go to the spot, and uncheck it, but it was slightly off, as it actually did not activate. Number 12 and Number 20.
09-26-2017, 06:21 AM
I'm actually looking for those sights that seem to work, but if you check the real sightseeing log menu, you didnt validate them. I know there are still some even if i fixed most of them. So if you remmeber what was the sights not working... :)
10-08-2017, 01:07 PM
#23 for stormblood doesnt activate (needs to sit)
10-12-2017, 09:38 AM
Thx Oni! going to check it out.
A word concerning new sights from 4.1. It's getting harder each time these jap people add something to the game. So, i'm going to change the way to code the sights. Going to introduce a new function from Bottox called "Force to move" that should fix TONS of broken sight because of 1 or 2 pixels. If it's working better with that system, i'll adapt old sights with this method. Also Jump is definitely broken, devs are aware but not saying they are going to fix this later. So need to replace a lot of jumps by walk/tp/slide and shit. Backtracking, kinda, but Minion nav system doesnt allow precise nav and jumps like before. Minion rules!
A word concerning new sights from 4.1. It's getting harder each time these jap people add something to the game. So, i'm going to change the way to code the sights. Going to introduce a new function from Bottox called "Force to move" that should fix TONS of broken sight because of 1 or 2 pixels. If it's working better with that system, i'll adapt old sights with this method. Also Jump is definitely broken, devs are aware but not saying they are going to fix this later. So need to replace a lot of jumps by walk/tp/slide and shit. Backtracking, kinda, but Minion nav system doesnt allow precise nav and jumps like before. Minion rules!
10-13-2017, 12:45 PM
Big Scenery update coming this afternoon:
- "Force to pos" function on all sights! Impossible to miss a sight now.
- New UI!
- Kugane Tower is back!
- New sights from 4.1 everydays
- Tons of fixes (jumps/zone transition/paths)
edit: Updated! You'll need the last Bottox Custom mesh in order to run properly. Link on first page or Scenery wiki.
- "Force to pos" function on all sights! Impossible to miss a sight now.
- New UI!
- Kugane Tower is back!
- New sights from 4.1 everydays
- Tons of fixes (jumps/zone transition/paths)
edit: Updated! You'll need the last Bottox Custom mesh in order to run properly. Link on first page or Scenery wiki.
10-18-2017, 07:44 AM
Does this enable Teleport? I remember disabling it, but I found it enabled and teleporting during a few (including kugane tower)
10-20-2017, 03:17 PM
Yup, now you can't reach some spots without it like before. Something changed with the jump release, it's less precise than before. So, when it needs to be VERY precise, it uses teleport. Small teleports (most of them) are not noticeable since for other people you're not teleporting (sliding then). Same for Kugane Tower, if you have a friend using minion (or a second account) you can see what people see when you're climbing the tower. It's very different from what you see on your screen. Also, concerning Stormblood sights #26 and #53 that need you to climb the tower, you need strong 60fps in order to reach the final pos. Many jumps will be not working if you're around 40/45 fps. Less, no way it works.