04-30-2017, 11:40 PM
Using Markers, Profiles or Gathering Quests custom tasks. It will do to a node, open it and just stand there and not gather. Started with the latest update pushed out to minion.
Stuck in a loop of
But if i click on the gatherable manually and grab it all, it will move to the next node and do the same thing.
The point that it fails is at
table.valid(thisNode) returns true
thisNode.cangather returns false
im a level 60 botinist gathering from a lv50 mature tree, with water shards & water crystals.
going to temporarilly bypass the thisNode.cangather check.
update: bypassing the "thisNode.cangather" check, and its been running fine since.
Stuck in a loop of
Code:
23:39:16> D = "[Navigation] - Node reached. (0.37 < 0.4)"
23:39:16> D = "LT_GATHER->Update()"
23:39:16> D = "LT_GATHER->ProcessOverWatch()"
23:39:16> D = "LT_GATHER sending update to subtask MOVETOINTERACT"
23:39:16> D = "MOVETOINTERACT->Update()"
23:39:16> D = "MOVETOINTERACT->ProcessOverWatch()"
23:39:16> D = "MOVETOINTERACT->Process()"
23:39:16> D = "[MoveToInteract]: Interacting with target type [6]."
23:39:16> D = "task completed"
23:39:16> D = "MOVETOINTERACT->Update() returning"
23:39:16> D = "LT_GATHER->Update() returning"
23:39:17> D = "LT_GATHER->Update()"
23:39:17> D = "LT_GATHER->ProcessOverWatch()"
23:39:17> D = "LT_GATHER sending update to subtask MOVETOINTERACT"
23:39:17> D = "MOVETOINTERACT->Update()"
23:39:17> D = "MOVETOINTERACT->ProcessOverWatch()"
23:39:17> D = "MOVETOINTERACT->Process()"
23:39:17> D = "task completed"
23:39:17> D = "MOVETOINTERACT->Update() returning"
23:39:17> D = "LT_GATHER->Update() returning"
23:39:17> D = "LT_GATHER->Update()"
23:39:17> D = "LT_GATHER->ProcessOverWatch()"
23:39:17> D = "LT_GATHER sending update to subtask MOVETOINTERACT"
23:39:17> D = "MOVETOINTERACT->Update()"
23:39:17> D = "MOVETOINTERACT has succeeded"
23:39:17> D = "MOVETOINTERACT->DeleteSubTasks"
23:39:17> D = "LT_GATHER->DeleteSubTasks"
23:39:17> D = "LT_GATHER->Update() returning"
23:39:17> D = "LT_GATHER->Update()"
23:39:17> D = "LT_GATHER->ProcessOverWatch()"
23:39:17> D = "LT_GATHER->Process()"
23:39:17> D = "Gathering ability is not ready yet."
23:39:17> D = "LT_GATHER->Update() returning"
23:39:17> D = "LT_GATHER->Update()"
23:39:17> D = "LT_GATHER->ProcessOverWatch()"
23:39:17> D = "LT_GATHER->Process()"
23:39:17> D = "LT_GATHER->Update() returning"
23:39:17> D = "LT_GATHER->Update()"
23:39:17> D = "LT_GATHER->ProcessOverWatch()"
23:39:17> D = "LT_GATHER->Process()"
23:39:17> D = "LT_GATHER->Update() returning"
23:39:17> D = "LT_GATHER->Update()"
23:39:17> D = "LT_GATHER->ProcessOverWatch()"
23:39:17> D = "LT_GATHER->Process()"
23:39:17> D = "LT_GATHER->Update() returning"
23:39:18> D = "LT_GATHER->Update()"
23:39:18> D = "LT_GATHER->ProcessOverWatch()"
23:39:18> D = "LT_GATHER->Process()"
23:39:18> D = "LT_GATHER->Update() returning"
23:39:18> D = "LT_GATHER->Update()"
23:39:18> D = "LT_GATHER->ProcessOverWatch()"
23:39:18> D = "LT_GATHER->Process()"
23:39:18> D = "LT_GATHER->Update() returning"
23:39:18> D = "LT_GATHER->Update()"
23:39:18> D = "LT_GATHER->ProcessOverWatch()"
But if i click on the gatherable manually and grab it all, it will move to the next node and do the same thing.
The point that it fails is at
Code:
Line 679 if (not table.valid(thisNode) or not thisNode.cangather) then
return
else
table.valid(thisNode) returns true
thisNode.cangather returns false
im a level 60 botinist gathering from a lv50 mature tree, with water shards & water crystals.
going to temporarilly bypass the thisNode.cangather check.
update: bypassing the "thisNode.cangather" check, and its been running fine since.