MMOMinion

Full Version: Nav Mesh Issue [The Ruby Sea] - [Level 65]
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Good morning,

Since a minion update a few days ago, I've been having nav issues in The Ruby Sea. The gatherer will teleport to Tamamizu, exit via the water and then just sit there doing nothing. It doesn't matter if I'm on miner or fisher. I have the issue on both classes. See attached screenshot.

Thanks
Literally noone else is having this issue?
says your not on mesh.
what mesh do you have loaded in the nav manager?
(09-30-2017, 03:03 PM)sebbs Wrote: [ -> ]says your not on mesh.
what mesh do you have loaded in the nav manager?

I have all the default meshes. It's "The Ruby Sea - [The Ruby Sea]" in the nav manager. I've even tried to delete all the related ruby sea nav files and redownload with minion but have the same issue.
I have problems for 3-4 days while daily hunt on this map with default navigation meshes.

When bot dive he cannot find path. If you come up to surface - he can continue.
For example:

Code:
 ["Tatsunoko"] = {
  contentId = 5733,
  mapId = 613,
  pos = {
   x = 521.10766601563,
   y = 0.73303556442261,
   z = 836.17413330078
  }
 }

Bot teleported to Tamamizu, dived and stuck today. I've had to manually bring him to surface.

With another target same story - dive and stuck:

Code:
 ["Shiranui"] = {
  contentId = 5739,
  mapId = 613,
  pos = {
   x = -157.73266601563,
   y = 2.575350522995,
   z = -693.83319091797
  }
 }

and third one...

Console log:
Code:
15:48:30> D = "[Navigation] - MACRO_START_NOT_ON_MESH - From [ -630.65 / -25 / 267.38] - To - [-157.73 / 2.58 / -693.83]"
15:48:30> D = "[GetMovementPath]: We could not get a path to our destination."
15:48:30> D = "[MOVETOPOS]: Checking range [1071.2528397374], [1071.6076950413]"
15:48:30> D = "[MOVETOPOS]: Checking requirement [0.75], [5]"
15:48:30> D = "[MOVETOPOS]: Checking manual requirement [1], [3]"
15:48:30> D = "[Navigation] - MACRO_START_NOT_ON_MESH - From [ -630.65 / -25 / 267.38] - To - [-157.73 / 2.58 / -693.83]"
15:48:30> D = "[GetMovementPath]: We could not get a path to our destination."
sebbs, thanks.

I can confirm that my problem is solved with mesh files you public 8 hours ago at discord.