(10-28-2013, 02:49 PM)ymko Wrote: [ -> ]Then just use the old version, i've no means to test it until i get all profs to a decent level
Slacker :p
Ok no probs, thanks mate.. now get back to crafting
i dont know if this was discussed yet, didnt find it. either this doesn't work with the auto repair tool or vice versa, any ideas? not that i expect you to make sure your addons work with all other addons, just they go nicely together so just wondering if any ideas :)
Edit: Also i've noticed that as you level and a recipe becomes easier the "steps to finish" doesn't ever get tested again so if it took 3 at one point, then level, now it takes 2, it won't update to the new amount and thinks it has an extra step to go
Edit2: I have gotten the auto repair to work for at least a few classes, haven't gone back to the one where it didn't seem to work yet. i just upped the frequency of it and seems to "catch" more, doesn't work every time or on all the gear, but works enough so all my gear doesn't break.
(10-28-2013, 09:19 PM)Textytext Wrote: [ -> ]i dont know if this was discussed yet, didnt find it. either this doesn't work with the auto repair tool or vice versa, any ideas? not that i expect you to make sure your addons work with all other addons, just they go nicely together so just wondering if any ideas :)
Edit: Also i've noticed that as you level and a recipe becomes easier the "steps to finish" doesn't ever get tested again so if it took 3 at one point, then level, now it takes 2, it won't update to the new amount and thinks it has an extra step to go
Edit2: I have gotten the auto repair to work for at least a few classes, haven't gone back to the one where it didn't seem to work yet. i just upped the frequency of it and seems to "catch" more, doesn't work every time or on all the gear, but works enough so all my gear doesn't break.
Yeah, my code needs a lil bit of reworking to work with everything else, i currently use it in the wrong way as far as i know ;) It will be fixed eventually...
Regarding the steps to finish, it will be fixed in next update i'm already aware of that bug, thanks tho!:)
I've modified the code a bit.
Added:
- Does Hasty Touch spam fairly well (had to change minimum CP for touches to 0, this needs to be generalized)
- Uses Tricks of the Trade on Good procs
- Uses Cross Class Buffs (ie SH2)
- Added a progress formula instead of just hitting it to find out progress gain
- Added a Quality formula (planned on doing some intelligent moves like quality finishers)
- Quality and Progress Formulas need craftsmanship, control, and recipe level, so added text box to enter it in the GUI (NEEDS TO BE FILLED IN FOR BOT TO WORK)
- Added efficiency to the skills (need to add length, too)
Need:
- Player stats (control and craftsmanship) need to be exposed
- Recipe Level needs to be exposed
- A way to use HQ ingredients (this is probably hard)
- Working on some logic to use synth/touch efficiency to plan out some moves
Would love some feedback, and I would like to thank ymko for starting this up and giving me a framework to work in (beats writing from scratch....)
edit: had a bug, replaced file
Awesome! Keep upgrading the mob :)
I'd love to try your changes, dannuic, but unless I'm blind I can't find where you've posted the file
(I checked ymko's original, ymko's github repository, and this thread).
Thanks for working it, by the way!
Sorry, I feel stupid... had to update attachment before submitting the edit... it's there now =P
Hmm, just realized that the bot would select Hasty over Basic on an Excellent proc... I'll fix that for the next time I upload.
(10-29-2013, 09:33 PM)dannuic Wrote: [ -> ]Sorry, I feel stupid... had to update attachment before submitting the edit... it's there now =P
Hmm, just realized that the bot would select Hasty over Basic on an Excellent proc... I'll fix that for the next time I upload.
what about prioritizing Advanced on excellent? if theres enough CP
(10-29-2013, 09:57 PM)squirtle Wrote: [ -> ]what about prioritizing Advanced on excellent? if theres enough CP
It prioritizes the one with the most efficiency that you have the CP for that has been checked in the CraftingTool GUI, which is why Hasty would get chosen over Basic since they are both 100% efficiency, but Standard or Advanced would get chosen as expected.