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Full Version: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
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(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:02 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:37 AM)ymko Wrote: [ -> ]
(11-05-2013, 11:35 AM)R3P0 Wrote: [ -> ]
(11-05-2013, 10:43 AM)ymko Wrote: [ -> ]IQ Stacks are only for Rumination and the likes that require IQ stacks to work. You can switch the priority of 3 and 4 around. making SH2 abouve WN


I see what you are saying but if I switch 3/4 around Waste Not would use one of the Steady Hand II times and as a crafter we do not want that. Currently as is if you pop Steady hand II last you get 5x that can do abilities and 4/4 from Waste Not. If TOTT were to pop in there as well that will also reduce Steady hand II as many times as TOTT had proc.
ToTT = +20cp
Steady Hand 2 = 25cp
So ToTT restores Steady Hand for 4 out of 5 steps...

its running now with your recommendations seems to be doing good so far all abilities seem to be procing, I had to change Waste not to CP >= 150 as it was not allowing Masters Mend to proc. I will upload my settings when there is an area for it as its for Leatherworker leveling 33-50 with 260+ CP
I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis
(11-05-2013, 01:21 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:02 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:37 AM)ymko Wrote: [ -> ]
(11-05-2013, 11:35 AM)R3P0 Wrote: [ -> ]I see what you are saying but if I switch 3/4 around Waste Not would use one of the Steady Hand II times and as a crafter we do not want that. Currently as is if you pop Steady hand II last you get 5x that can do abilities and 4/4 from Waste Not. If TOTT were to pop in there as well that will also reduce Steady hand II as many times as TOTT had proc.
ToTT = +20cp
Steady Hand 2 = 25cp
So ToTT restores Steady Hand for 4 out of 5 steps...

its running now with your recommendations seems to be doing good so far all abilities seem to be procing, I had to change Waste not to CP >= 150 as it was not allowing Masters Mend to proc. I will upload my settings when there is an area for it as its for Leatherworker leveling 33-50 with 260+ CP
I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis
Try increasing Custom Delay, it's likely that this is the cause
(11-05-2013, 01:30 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:21 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:02 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:37 AM)ymko Wrote: [ -> ]ToTT = +20cp
Steady Hand 2 = 25cp
So ToTT restores Steady Hand for 4 out of 5 steps...

its running now with your recommendations seems to be doing good so far all abilities seem to be procing, I had to change Waste not to CP >= 150 as it was not allowing Masters Mend to proc. I will upload my settings when there is an area for it as its for Leatherworker leveling 33-50 with 260+ CP
I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis
Try increasing Custom Delay, it's likely that this is the cause

Bumped it upto 600 as my work network and PC is slow well see how this works =0)... this did not fix it I can see the bot trying to use Steady hand II with 14 CP, but only after it pops Masters Mend. I added CP >= 25 and it kicked it out of the stuck loop once saved to the profile. Testing it now and will update you on the status, always good to know it appears to be a user config issue and not an issue with what you guys spent forever making it badass =0)
(11-05-2013, 01:21 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:02 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:37 AM)ymko Wrote: [ -> ]
(11-05-2013, 11:35 AM)R3P0 Wrote: [ -> ]I see what you are saying but if I switch 3/4 around Waste Not would use one of the Steady Hand II times and as a crafter we do not want that. Currently as is if you pop Steady hand II last you get 5x that can do abilities and 4/4 from Waste Not. If TOTT were to pop in there as well that will also reduce Steady hand II as many times as TOTT had proc.
ToTT = +20cp
Steady Hand 2 = 25cp
So ToTT restores Steady Hand for 4 out of 5 steps...

its running now with your recommendations seems to be doing good so far all abilities seem to be procing, I had to change Waste not to CP >= 150 as it was not allowing Masters Mend to proc. I will upload my settings when there is an area for it as its for Leatherworker leveling 33-50 with 260+ CP
I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis

I made a HT spam profile while I was testing this, but I use manipulation and not waste not (I don't like trusting that I won't get any Goods for 3 straight turns). It was made for carpenter, but you can get an idea how it works.

1. TOTT - Priority 1 Description = Good OR None, CP <= 252
2. IQ - Priority 2, Buff not 251, Step <= 1, CP >= 18
3. Manipulation - Priority 3, Buff not 258, CP >= 88, Dur <= 20
4. Careful Synth - Priority 4, Buff not 258, CP <= 87, Dur <= 20 (It takes two hits to complete what I was synthing
5. Steady Hand II - Priority 5, Buff not 262, CP >= 25
6. Standard Touch - Priority 6, Dur >= 20, Description = Excellent OR Good, CP >= 32
7. Basic Touch - Priority 7, Dur >= 20, Description = Excellent OR Good, CP >= 18
8. Hasty Touch - Priority 8, Dur >= 20

A lot of the conditions are redundant, but you can see the logic. Also, I can't do an end-craft finisher without being able to set the same skill twice, so I'm waiting for that.
(11-05-2013, 01:46 PM)dannuic Wrote: [ -> ]
(11-05-2013, 01:21 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:02 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:37 AM)ymko Wrote: [ -> ]ToTT = +20cp
Steady Hand 2 = 25cp
So ToTT restores Steady Hand for 4 out of 5 steps...

its running now with your recommendations seems to be doing good so far all abilities seem to be procing, I had to change Waste not to CP >= 150 as it was not allowing Masters Mend to proc. I will upload my settings when there is an area for it as its for Leatherworker leveling 33-50 with 260+ CP
I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis

I made a HT spam profile while I was testing this, but I use manipulation and not waste not (I don't like trusting that I won't get any Goods for 3 straight turns). It was made for carpenter, but you can get an idea how it works.

1. TOTT - Priority 1 Description = Good OR None, CP <= 252
2. IQ - Priority 2, Buff not 251, Step <= 1, CP >= 18
3. Manipulation - Priority 3, Buff not 258, CP >= 88, Dur <= 20
4. Careful Synth - Priority 4, Buff not 258, CP <= 87, Dur <= 20 (It takes two hits to complete what I was synthing
5. Steady Hand II - Priority 5, Buff not 262, CP >= 25
6. Standard Touch - Priority 6, Dur >= 20, Description = Excellent OR Good, CP >= 32
7. Basic Touch - Priority 7, Dur >= 20, Description = Excellent OR Good, CP >= 18
8. Hasty Touch - Priority 8, Dur >= 20

A lot of the conditions are redundant, but you can see the logic. Also, I can't do an end-craft finisher without being able to set the same skill twice, so I'm waiting for that.

Thats a good one for Carp, im definitely going to use that when I level my carp next =0), ill get the Cul 50 with cross class skills and 100% HQ one up soon, also going to get Leather and Gold up ASAP just want to finish leveling leather first and play with my new toy here lol =0)
(11-05-2013, 01:46 PM)dannuic Wrote: [ -> ]A lot of the conditions are redundant, but you can see the logic. Also, I can't do an end-craft finisher without being able to set the same skill twice, so I'm waiting for that.
Check your skype :P As soon as you test it I will make it live
(11-05-2013, 01:50 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:46 PM)dannuic Wrote: [ -> ]
(11-05-2013, 01:21 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]
(11-05-2013, 01:02 PM)R3P0 Wrote: [ -> ]its running now with your recommendations seems to be doing good so far all abilities seem to be procing, I had to change Waste not to CP >= 150 as it was not allowing Masters Mend to proc. I will upload my settings when there is an area for it as its for Leatherworker leveling 33-50 with 260+ CP
I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis

I made a HT spam profile while I was testing this, but I use manipulation and not waste not (I don't like trusting that I won't get any Goods for 3 straight turns). It was made for carpenter, but you can get an idea how it works.

1. TOTT - Priority 1 Description = Good OR None, CP <= 252
2. IQ - Priority 2, Buff not 251, Step <= 1, CP >= 18
3. Manipulation - Priority 3, Buff not 258, CP >= 88, Dur <= 20
4. Careful Synth - Priority 4, Buff not 258, CP <= 87, Dur <= 20 (It takes two hits to complete what I was synthing
5. Steady Hand II - Priority 5, Buff not 262, CP >= 25
6. Standard Touch - Priority 6, Dur >= 20, Description = Excellent OR Good, CP >= 32
7. Basic Touch - Priority 7, Dur >= 20, Description = Excellent OR Good, CP >= 18
8. Hasty Touch - Priority 8, Dur >= 20

A lot of the conditions are redundant, but you can see the logic. Also, I can't do an end-craft finisher without being able to set the same skill twice, so I'm waiting for that.

Thats a good one for Carp, im definitely going to use that when I level my carp next =0), ill get the Cul 50 with cross class skills and 100% HQ one up soon, also going to get Leather and Gold up ASAP just want to finish leveling leather first and play with my new toy here lol =0)

Manipulation is a GSM skill, I leveled everything to 15 asap, so this profile is more generic than CRP (In fact, it doesn't use any CRP abilities) It uses ALC, GSM, CUL 15 and CUL 37.
(11-05-2013, 02:05 PM)dannuic Wrote: [ -> ]
(11-05-2013, 01:50 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:46 PM)dannuic Wrote: [ -> ]
(11-05-2013, 01:21 PM)R3P0 Wrote: [ -> ]
(11-05-2013, 01:12 PM)ymko Wrote: [ -> ]I'll ask fxfire to make a topic for skill profile for this, see where it gets us :P

Still seems to be a small problem after a bit it gets stuck with not enough CP, otherwise working fantastic, its not all the time its randomly doing it, and only after masters mend has went, it wont jump to hasty hand or Standard Synth to finish the synthesis

I made a HT spam profile while I was testing this, but I use manipulation and not waste not (I don't like trusting that I won't get any Goods for 3 straight turns). It was made for carpenter, but you can get an idea how it works.

1. TOTT - Priority 1 Description = Good OR None, CP <= 252
2. IQ - Priority 2, Buff not 251, Step <= 1, CP >= 18
3. Manipulation - Priority 3, Buff not 258, CP >= 88, Dur <= 20
4. Careful Synth - Priority 4, Buff not 258, CP <= 87, Dur <= 20 (It takes two hits to complete what I was synthing
5. Steady Hand II - Priority 5, Buff not 262, CP >= 25
6. Standard Touch - Priority 6, Dur >= 20, Description = Excellent OR Good, CP >= 32
7. Basic Touch - Priority 7, Dur >= 20, Description = Excellent OR Good, CP >= 18
8. Hasty Touch - Priority 8, Dur >= 20

A lot of the conditions are redundant, but you can see the logic. Also, I can't do an end-craft finisher without being able to set the same skill twice, so I'm waiting for that.

Thats a good one for Carp, im definitely going to use that when I level my carp next =0), ill get the Cul 50 with cross class skills and 100% HQ one up soon, also going to get Leather and Gold up ASAP just want to finish leveling leather first and play with my new toy here lol =0)

Manipulation is a GSM skill, I leveled everything to 15 asap, so this profile is more generic than CRP (In fact, it doesn't use any CRP abilities) It uses ALC, GSM, CUL 15 and CUL 37.

GSM 50 =0) I know... I am doing a 40/40 synth right now which is why I am using Waste Not. Manipulation is more for 80/80 in my eyes.
Sorry noob here.
Been playing around the setting and still can't get my low lvl armorer to craft right it just spams basic syns.
Lets say if i have 180 cp and i want it to craft it in this order

Steady Hand > Waste Not > Basic Touch x4 > Steady Hand > Basic Syn x2.

How do I set it up?

1. Basic Syn - Priority 1, Dur <= 20
2. Basic Touch - Priority 2, Dur >= 20
3. Waste Not - Priority 3
4. Steady Hand - Priority 4

?? Thanks =X

Well after some tries only manage to get it to do Steady Hand > Waste Not > Basic Touch x4 > Basic Syn x2. missing my 2nd Steady Hand.
1. Basic Syn - Priority 1, Dur <= 20
2. Basic Touch - Priority 2, Dur >= 20
3. Waste Not - Priority 3, Step >=2
4. Steady Hand - Priority 4, Step >=1

was trying with cp and others >_< is there a better way of doing it with out adding another Steady Hand to the profile?
(11-05-2013, 03:21 PM)Dazersbroods Wrote: [ -> ]Steady Hand > Waste Not > Basic Touch x4 > Steady Hand > Basic Syn x2.
If you want to do this particular order what you can do is this:
Steady Hand -> step >= 1 step <= 1
Waste Not -> step >= 2 step <= 2
Basic Touch -> step >= 3 step <= 6
Steady Hand -> step >= 7 step <= 7
Basic Synth -> step >= 8 step <= 9

Although that won't work just now, new version coming in about 10-15 minutes which will allow this to work :)
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