(11-07-2013, 03:50 PM)Hairyogre Wrote: [ -> ] (11-07-2013, 03:36 PM)ymko Wrote: [ -> ]Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P
(11-07-2013, 04:29 PM)ymko Wrote: [ -> ] (11-07-2013, 03:50 PM)Hairyogre Wrote: [ -> ] (11-07-2013, 03:36 PM)ymko Wrote: [ -> ]Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P
Is there? I guess that's not really a surprise (you can't go by me, my highest couple of crafter skills are in the 40s). Besides, the "=" wouldn't work well as the approach for 70s and 80s are the same AFAIK. You need >=70 AND <=80 to meet that criteria without layering tons of duplicate skills. So yeah, the flexibility of your standard approach would work best =).
(11-07-2013, 04:35 PM)Hairyogre Wrote: [ -> ] (11-07-2013, 04:29 PM)ymko Wrote: [ -> ] (11-07-2013, 03:50 PM)Hairyogre Wrote: [ -> ] (11-07-2013, 03:36 PM)ymko Wrote: [ -> ]Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P
Is there? I guess that's not really a surprise (you can't go by me, my highest couple of crafter skills are in the 40s). Besides, the "=" wouldn't work well as the approach for 70s and 80s are the same AFAIK. You need >=70 AND <=80 to meet that criteria without layering tons of duplicate skills. So yeah, the flexibility of your standard approach would work best =).
^_^
Are the
Quality>=
Quality<=
exact numbers that are show on the right to the quality bar or the 0-100%(quality bar)?
(11-07-2013, 06:31 PM)Koopla Wrote: [ -> ]Are the
Quality>=
Quality<=
exact numbers that are show on the right to the quality bar or the 0-100%(quality bar)?
At the moment just numbers ;(
No worries, can work with that.
Was thinking about it, would it be possible to implement an auto-repair of gear into the craftingtool so the bot crafts for longer when in afk mode (not just until the gear's condition goes to 0%). Either self repair or interact with a nearby repair NPC.
I havta say...I just upgraded from 1.5 and this new system is FAR to confusing i literally cant get it dto do anything but cast IQ over and over
(11-08-2013, 12:13 AM)Koopla Wrote: [ -> ]Was thinking about it, would it be possible to implement an auto-repair of gear into the craftingtool so the bot crafts for longer when in afk mode (not just until the gear's condition goes to 0%). Either self repair or interact with a nearby repair NPC.
I will have a look at what i can do when the new patch is out :)
(11-08-2013, 06:39 AM)Notahacker Wrote: [ -> ]I havta say...I just upgraded from 1.5 and this new system is FAR to confusing i literally cant get it dto do anything but cast IQ over and over
Have you read the instructions?
Have you looked at the Testing and WeaverSimple profiles?
And if you can't configure don't worry too much about it, just ask for help in the special topic in this subforum
How can I stop/pause the CTool from crafting when I press synthesize in the craft log? Sometimes I want to craft an item myself and when I press Synthesize the CTool just takes over :D