11-15-2013, 11:33 PM
11-18-2013, 01:28 AM
is deleting meshes working now ?
11-24-2013, 03:52 PM
I noticed that the alt+rmb sometimes works now, but only sporadically when you just rapid-fire click it, and some triangles still refuse to delete no matter what.
12-13-2013, 05:50 PM
I would like to ask to add more details (all details?:P) about all 3 of the mesh types and give us some examples why would I use X instead of Y or Z. I'm trying to make my own FATE meshes and to me it seems all 3 of them do the same thing. As much info on mesh types would be nice if it's in the guide :P
01-05-2014, 01:20 PM
must i create a marker everytime, when i wanna lvl at a spot? or can i do a setting, so i attack automaticly mobs in a lvl range? so it search the mobs with the selectet lvl
01-05-2014, 02:31 PM
every new map and new area you must drop a marker. so say a zone can take you from 1-20 you need to drop a marker in the 1-5 area a marker in the 6-11 area 12-16 area and 16-21 area. then set each marker with those level rangest. then the bot will kill at the first marker from level one once it dings lvl 6 it will move to the next marker and once it dings lvl 12 it will go to the next marker and so on.
03-28-2014, 03:14 PM
Quick question on adding to an existing nav mesh. For 2.2 I wanted to add a nav marker for the new sahagin dailies (yes im lazy and like to auto run to places sometimes), it looked like I created a mesh, the triangles showed up and I got the "building nav mesh" pop up after hitting save mesh, but after that finished I got an error when attempting to drop a nav marker saying something like error: character is not on current nav mesh.
what should I do?
thanks for any help
what should I do?
thanks for any help
06-16-2014, 11:38 AM
Just bought MMO Minion. It's a great program, but I find myself spending more time trying to set it up rather than using it.
The NavMesh system is great and all, but it won't let me make my own for shit. It's buggy manually forcing the mesh (also triggers bot to activate), though the record mesh works for me on and off. When I make a mesh, it completely ignores it and doesn't even follow the paths I have laid out. For now, I've just been loading the pre-made meshes and been mining using a mining marker, being limited to certain areas meeting specific conditions because I can't isolate nodes or create my own paths to avoid mobs or getting stuck and such.
This is really pissing me off that I just paid for this bot, and can barely use it.
Would be really REALLY nice, if you guys would implement a simple waypoint navigation system as an alternative to the NavMesh.
Edit: Hmmm, okay. I take it all back :p Got it figured out. Turns out you have to SAVE the mesh for it to make changes current :p
The NavMesh system is great and all, but it won't let me make my own for shit. It's buggy manually forcing the mesh (also triggers bot to activate), though the record mesh works for me on and off. When I make a mesh, it completely ignores it and doesn't even follow the paths I have laid out. For now, I've just been loading the pre-made meshes and been mining using a mining marker, being limited to certain areas meeting specific conditions because I can't isolate nodes or create my own paths to avoid mobs or getting stuck and such.
This is really pissing me off that I just paid for this bot, and can barely use it.
Would be really REALLY nice, if you guys would implement a simple waypoint navigation system as an alternative to the NavMesh.
Edit: Hmmm, okay. I take it all back :p Got it figured out. Turns out you have to SAVE the mesh for it to make changes current :p
06-16-2014, 01:43 PM
you may be thinking of how to use the navmesh wrong as well. You do not create "Paths" with it. You are suppose to mesh out an area.
you dont want to creat paths you want to mesh the whole area so the bot can navigate. its not a waypoint bot.
you dont want to creat paths you want to mesh the whole area so the bot can navigate. its not a waypoint bot.