11-12-2013, 03:50 AM
I've been toying with making a dungeon module for a while now and have decided to commit to it. At this point it is purely conceptual. And I NEED YOUR HELP.
I need a Complete list of everything that it will need to cover for every role.
Here is the current list.
Out of Dungeon:
-=Repairs
-Que
-=Accept Que
-Switch Back to a previous function(Grind/Gather while waiting for que to pop)
-Change Gear Set.
In Dungeon:
-=Skip Cutscene
-=Food
-=Buffs
Movement:
-Combat Movement- Avoid ground targeted ability's
-Best Character based AoE's, moves to the optimal position to cast player based AoE's i.e. Flash, Circle of Scorn, etc
-Stack Monster Logic
---Run From Ranged Monsters, Then run back on top of them to stack non-ranged and ranged monsters.
--Move to heal if needed.
Combat:
-Spell/Ability Interrupts, i.e. Blunt Arrow, Shield Bash, etc.
-AoE Based on target selection.
-Regain Lost Enmity Rotation
-=Standard Skill Rotation
-Monster Kill Order/Priorities
-Enmity Management
-Healing Prioritization.
-Removing Debuff's
Boss:
-Special Mechanics
-Positioning
-Line of Sight Based AoE Avoidance.
I need Everyone to help enhance this list with everything that we will possibly need to cover in order to make this successful.
Some of the aspects needed require things not currently doable/available on the bot, but i want to start working on it and need your help fellow botters. Begin making a list of what we need in the bot to accomplish the task of UN-attended dungeons.
I need a Complete list of everything that it will need to cover for every role.
Here is the current list.
Out of Dungeon:
-=Repairs
-Que
-=Accept Que
-Switch Back to a previous function(Grind/Gather while waiting for que to pop)
-Change Gear Set.
In Dungeon:
-=Skip Cutscene
-=Food
-=Buffs
Movement:
-Combat Movement- Avoid ground targeted ability's
-Best Character based AoE's, moves to the optimal position to cast player based AoE's i.e. Flash, Circle of Scorn, etc
-Stack Monster Logic
---Run From Ranged Monsters, Then run back on top of them to stack non-ranged and ranged monsters.
--Move to heal if needed.
Combat:
-Spell/Ability Interrupts, i.e. Blunt Arrow, Shield Bash, etc.
-AoE Based on target selection.
-Regain Lost Enmity Rotation
-=Standard Skill Rotation
-Monster Kill Order/Priorities
-Enmity Management
-Healing Prioritization.
-Removing Debuff's
Boss:
-Special Mechanics
-Positioning
-Line of Sight Based AoE Avoidance.
I need Everyone to help enhance this list with everything that we will possibly need to cover in order to make this successful.
Some of the aspects needed require things not currently doable/available on the bot, but i want to start working on it and need your help fellow botters. Begin making a list of what we need in the bot to accomplish the task of UN-attended dungeons.