08-17-2014, 12:04 AM
Hi, after trying out the program (version 1.5 beta), I have few suggestions, mostly about skill manager.
- shortcuts to activate profiles
Would it be possible to add keyboard shortcuts to activate profiles/skil manager profiles?
- auto load profile based on job change / entering PVP area
If I change job to BLM and I'm in PVP map, program would load my BLM_PVP skill manager profile, etc.
- Logitech G_key support
Would you consider recognizing G_key presses from Logitech gaming keyboards and mice?
- Logitech G510 LCD widget to be able to choose profiles via LCD menu?
- .xx decimals in HP%/MP% (ie 99.99%)
Currently skill manager supports %HP/%MP triggers as whole decimals, but when targeting enemy with 1M HP, 1% difference of that HP is 10k. Would be nice if we could specify %HP to two decimal points.
- recognize ΔHP and calculate time left before enemy will die
Would it be possible for program to calculate approximate time for enemy (or majority of enemies on aggro list in case of AoE abilities) to die? Would be handy if program knew that if enemy's HP continues decreasing at current speed, it will die in 8 seconds, therefore there is no point in using a 20s long DoT ability or using a 15s long buff, because they will be potentially wasted.
For DoTs, knowing when current enemy will die would be good, for buffs, knowing when majority of enemies on hate list will die would be good.
- toggle to choose NOT to load meshes on zoning in
There seems to be no way to stop the program from loading mesh map every time you zone. When you just want to run around with program loaded it's annoying having to wait 5-10s for the mesh to load. I can't move character at all when the mesh is loading.
- no "Turn to face target"
When using battle assist mode, abilities don't get used if my character is not facing the enemy. Not sure how you send commands to use abilities to game program, but character should "Turn to face target" and then use abilities. Maybe add a tick box to Skill Editor to choose to turn to enemy or not?
- pressing Ctrl+X closes all windows, but does not restore them after pressing Ctrl+X again. Would be nice if program remembered what windows I closed and restored them when I press Ctrl+X again.
- ability to customize colors/font/size of radar text and HP bar objects?
- if I delete default SkillManager profiles to clear out the list for only my profiles, the default profiles get re-downloaded on next program startup
- shortcuts to activate profiles
Would it be possible to add keyboard shortcuts to activate profiles/skil manager profiles?
- auto load profile based on job change / entering PVP area
If I change job to BLM and I'm in PVP map, program would load my BLM_PVP skill manager profile, etc.
- Logitech G_key support
Would you consider recognizing G_key presses from Logitech gaming keyboards and mice?
- Logitech G510 LCD widget to be able to choose profiles via LCD menu?
- .xx decimals in HP%/MP% (ie 99.99%)
Currently skill manager supports %HP/%MP triggers as whole decimals, but when targeting enemy with 1M HP, 1% difference of that HP is 10k. Would be nice if we could specify %HP to two decimal points.
- recognize ΔHP and calculate time left before enemy will die
Would it be possible for program to calculate approximate time for enemy (or majority of enemies on aggro list in case of AoE abilities) to die? Would be handy if program knew that if enemy's HP continues decreasing at current speed, it will die in 8 seconds, therefore there is no point in using a 20s long DoT ability or using a 15s long buff, because they will be potentially wasted.
For DoTs, knowing when current enemy will die would be good, for buffs, knowing when majority of enemies on hate list will die would be good.
- toggle to choose NOT to load meshes on zoning in
There seems to be no way to stop the program from loading mesh map every time you zone. When you just want to run around with program loaded it's annoying having to wait 5-10s for the mesh to load. I can't move character at all when the mesh is loading.
- no "Turn to face target"
When using battle assist mode, abilities don't get used if my character is not facing the enemy. Not sure how you send commands to use abilities to game program, but character should "Turn to face target" and then use abilities. Maybe add a tick box to Skill Editor to choose to turn to enemy or not?
- pressing Ctrl+X closes all windows, but does not restore them after pressing Ctrl+X again. Would be nice if program remembered what windows I closed and restored them when I press Ctrl+X again.
- ability to customize colors/font/size of radar text and HP bar objects?
- if I delete default SkillManager profiles to clear out the list for only my profiles, the default profiles get re-downloaded on next program startup