Hi, been figureing an optimal craft setup i had high succes with, i struggle a little mixing 2 lines in i hope someone could help me set it up, as i been failing at this for a few days now, not my strong site figureing this program out.
Rotation:
Between step 1-16 i want to use trick of trades once if a good proc comes.
Step: 1 Comfort Zone
Step: 2 Inner Queite
Step: 3 Steady Hand II
Step: 4 Hasty Touch
Step: 5 Hasty Touch
Step: 6 Hasty Touch
Step: 7 Hasty Touch
Step: 8 Hasty Touch
Step: 9 Hasty Touch
Step: 10 Masters Mend II
Step: 11 Steady Hand II
Step: 12 Hasty Touch
Step: 13 Hasty Touch
Step: 14 Hasty Touch
Step: 15 Hasty Touch
Step: 16 Steady Hand
Step: 18 Great Strides
Step: 17Innovation <- if 1 Trick of trades where proct between step 1 & 16
Step: 18 Great Strides
Step: 19 Inguenity II
Step: 20 Byregots blessing
Step: 21 Steady hand
Step: 22 Standard synthesis
Step: 23 Standard synthesis
Step: 24 Standard synthesis
if anyone could help me put that into a skillmanager thing, i would appreciate it, it's a very good rotation if you use only NQ items, like 9/10 times i get a HQ. on the 2 stars with it.
REQ:
348 CP - Unbuffed
394 Control
408 Craftmanship
Food buff Bouli HQ
for your inno you can set it to step 17 with a min cp of what would be needed to use it plus the following skills.
do you have a skill setup for tricks of the trade? how does it effect your step setup if it gets used?
I would assume it pushes it out by 1 or more depending on how many times it went off.
(10-09-2014, 07:19 PM)mistz Wrote: [ -> ]Hi, been figureing an optimal craft setup i had high succes with, i struggle a little mixing 2 lines in i hope someone could help me set it up, as i been failing at this for a few days now, not my strong site figureing this program out.
Rotation:
Between step 1-16 i want to use trick of trades once if a good proc comes.
Step: 1 Comfort Zone
Step: 2 Inner Queite
Step: 3 Steady Hand II
Step: 4 Hasty Touch
Step: 5 Hasty Touch
Step: 6 Hasty Touch
Step: 7 Hasty Touch
Step: 8 Hasty Touch
Step: 9 Hasty Touch
Step: 10 Masters Mend II
Step: 11 Steady Hand II
Step: 12 Hasty Touch
Step: 13 Hasty Touch
Step: 14 Hasty Touch
Step: 15 Hasty Touch
Step: 16 Steady Hand
Step: 18 Great Strides
Step: 17Innovation <- if 1 Trick of trades where proct between step 1 & 16
Step: 18 Great Strides
Step: 19 Inguenity II
Step: 20 Byregots blessing
Step: 21 Steady hand
Step: 22 Standard synthesis
Step: 23 Standard synthesis
Step: 24 Standard synthesis
if anyone could help me put that into a skillmanager thing, i would appreciate it, it's a very good rotation if you use only NQ items, like 9/10 times i get a HQ. on the 2 stars with it.
REQ:
348 CP - Unbuffed
394 Control
408 Craftmanship
Food buff Bouli HQ
i tried to do that, but it just completly screws the setup out, im a rookie useing the >=1 <2.
as said i just want it to use tricks of trades once, nothing else and if there was a trick of trades up to step 16, i want it to proc it.
incase it did proc i want it to put innovation into the setup in step 17 and continue doing the rotation.
in order no trick of trades where proc pre step 16, i want it to just do the complete step 1-24 without trick of trades and innovation.
dunno if that makes sense >,<
What is your current quality % on current setup no inno?
Id say set it up step 1-5 good condition and assume it will get one. I always get one in 1st 4 moves.
Id also drop your craft to 391 and put more into control or cp
(10-10-2014, 05:14 AM)sebbs Wrote: [ -> ]What is your current quality % on current setup no inno?
Id say set it up step 1-5 good condition and assume it will get one. I always get one in 1st 4 moves.
Id also drop your craft to 391 and put more into control or cp
my stats are maxet, and dont need ideas, this is the rotation i just cant figure out how to set it up, so it works the way i want.
reason i ask if one of these moderators who do the programming or someone else could help out.
its probally piss simple for one with experince.
Added a file below. should do what you want
(10-09-2014, 07:19 PM)mistz Wrote: [ -> ]Hi, been figureing an optimal craft setup i had high succes with, i struggle a little mixing 2 lines in i hope someone could help me set it up, as i been failing at this for a few days now, not my strong site figureing this program out.
Rotation:
Between step 1-16 i want to use trick of trades once if a good proc comes.
Step: 1 Comfort Zone
Step: 2 Inner Queite
Step: 3 Steady Hand II
Step: 4 Hasty Touch
Step: 5 Hasty Touch
Step: 6 Hasty Touch
Step: 7 Hasty Touch
Step: 8 Hasty Touch
Step: 9 Hasty Touch
Step: 10 Masters Mend II
Step: 11 Steady Hand II
Step: 12 Hasty Touch
Step: 13 Hasty Touch
Step: 14 Hasty Touch
Step: 15 Hasty Touch
Step: 16 Steady Hand
Step: 18 Great Strides
Step: 17Innovation <- if 1 Trick of trades where proct between step 1 & 16
Step: 18 Great Strides
Step: 19 Inguenity II
Step: 20 Byregots blessing
Step: 21 Steady hand
Step: 22 Standard synthesis
Step: 23 Standard synthesis
Step: 24 Standard synthesis
if anyone could help me put that into a skillmanager thing, i would appreciate it, it's a very good rotation if you use only NQ items, like 9/10 times i get a HQ. on the 2 stars with it.
REQ:
348 CP - Unbuffed
394 Control
408 Craftmanship
Food buff Bouli HQ
https://www.dropbox.com/s/jlpiciif2dmf1l...d.lua?dl=0
This should be what you asked for .. Cul only tho.
couldnt limit ToT to 1 use. only conditional on no SH2 GS etc.
You should use this skill rotation.
CZ/IQ/SH2/HT*5/CS2/MM2/CZ/WN/SH2/HT*5/SH2/HT/IN/GS/IG2/BB/CS2*3
REQ: 395 CP, 405 Craftmanship
You can make Tomato relish HQ from all NQ material over 95% if you use fully materia meld, Ehcatl Smithing Gloves, and
Bouillabaisse HQ.