10-14-2014, 03:41 AM
Hello,
I noticed with 1.5 there's a lot of additional skills available for the skill manager and I was wondering if it was possible to add in a conditional medicine use in the mix. It would be helpful for the extra damage and ether uses that some rotations depend on.
Thanks in advance for the replies!
I noticed with 1.5 there's a lot of additional skills available for the skill manager and I was wondering if it was possible to add in a conditional medicine use in the mix. It would be helpful for the extra damage and ether uses that some rotations depend on.
Thanks in advance for the replies!