[application] CraftingHelper (Beta, update 15-08-06) - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +----- Forum: Disciples of The Hand Profiles (https://www.mmominion.com/forumdisplay.php?fid=113) +----- Thread: [application] CraftingHelper (Beta, update 15-08-06) (/showthread.php?tid=13063) |
[application] CraftingHelper (Beta, update 15-08-06) - frepe - 07-26-2015 Heya, This is an application, but as it produces and validates crafting profiles I choosed to place it here instead. Download link: https://www.dropbox.com/s/udlzploq4tcrci6/CraftingHelper.exe?dl=0 Application discription: - Create/Edit skillmanager profiles used for crafting. - Similar UI as the skillmanager addon. - Simulate and validate created/edited profiles. - Run complete simulations with and without randomized elements as success and conditions. - Step through a simulation and forcing conditions. - Review performed simulations step by step, examine each step to see how the craftprofile was executed that step. I made this application as it's abit cumbersome to develop profile ingame for crafting aswell as it's hard to debug created profiles. Known Issues: - Quality and progress gains are not accurate i simulation, especially for crafts above lvl 50 and started recipes. - Simulation of lvl 50+ skills are most likely off. I haven't performed much testing myself so I concider this a beta, so please let me know of things not working! WIll also update post with a more detailed description in how to use the program. Updates: 15-07-28: -New feature: Convert Macro. Paste macros from ingame or www.ffxivcrafter.com/ and the program will automatically convert them into a skillmanager profile. 15-07-30: UI-changes: - Sorted skills by level you learn them, also sorted by crafting profession. - Displays numer of hasty touch succeded, ToT used and manipulation uses in the simulation. - Fixed tabbing between inputboxes - Displays buff IDs in the edit window instead of a message box. Bug Fixes: -Handles ToT uses and Hasty Touch uses correctly. 15-08-06: - Corrected duarbility calculations on Makers Mark and Muscle Memory RE: [application] CraftingHelper (Beta) - ekehatatya - 07-26-2015 this is fantastic!!!!! thx great work RE: [application] CraftingHelper (Beta) - idurus - 07-27-2015 Thanks for soft. Useful. RE: [application] CraftingHelper (Beta) - PoweredByPho - 07-28-2015 (07-26-2015, 01:51 PM)frepe Wrote: Heya, Awesome work man!! I'm currently using: http://www.ffxivcrafter.com/crafting.php?step=simulator to simulate my crafts with 0 RNG on the progress to level up crafting. Would it be easy to add a check box to default add the step numbers (upper and lower) when adding skills? (e.g. Adding Comfort Zone as First Step - makes the default value as: Step >=1, Step<2.) . Alternatively, is there anyway to convert those generated macros from the simulator into profiles? It would save me a lot of time of having to manually update all the step numbers. Thanks so much! RE: [application] CraftingHelper (Beta) - frepe - 07-28-2015 (07-28-2015, 02:38 AM)PoweredByPho Wrote: Awesome work man!! I'll add a feature that'll convert macros into a skillmanager profile. However, macros as you said will not handle RNG aswell as a properly built skillmanager profile. Edit: program updated with a convert-macro feature! RE: [application] CraftingHelper (Beta) - dNh301 - 07-28-2015 Thanks for this Frepe. So far looks very useful. p.s. Where is the one for DoW/DoM lol? RE: [application] CraftingHelper (Beta) - frepe - 07-28-2015 (07-28-2015, 11:07 AM)dNh301 Wrote: Thanks for this Frepe. So far looks very useful. Got some requests for DoW/DoM support aswell. I'll make a program to handle them aswell, it'll be pretty easy to use the same underlying code. However those will miss the validation-portion of the program as it won't be feasible to simulate the combat mechanics of the game. :) So you'll be able to create and edit profiles, but you won't be able to test them as you can with the crafting profiles. RE: [application] CraftingHelper (Beta, update 15-07-28) - PoweredByPho - 07-28-2015 (07-28-2015, 10:36 AM)frepe Wrote:(07-28-2015, 02:38 AM)PoweredByPho Wrote: Awesome work man!! My goodness that was fast, can't wait to get home and test - thanks so much pal; the best <3 RE: [application] CraftingHelper (Beta, update 15-07-28) - SilverShadow - 07-29-2015 Thank you for this! I only see 1 Precise Touch, which is the CRP Precise Touch. Each class has a different ID for Precise Touch, I've looked up and pasted the Unique Skill IDs for each below. Cheers! Code: Precise Touch [CRP] - 100128 RE: [application] CraftingHelper (Beta, update 15-07-28) - PoweredByPho - 07-29-2015 (07-28-2015, 02:55 PM)PoweredByPho Wrote:(07-28-2015, 10:36 AM)frepe Wrote:(07-28-2015, 02:38 AM)PoweredByPho Wrote: Awesome work man!! Hey just finished testing the macro converter, it works great! The only thing is that it doesn't add the "Step >=" condition to each step, only adds the "Step <". |