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Tutorial - Skill Manager, Spell Book & Skill Editor - Printable Version

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RE: Tutorial - Skill Manager, Spell Book & Skill Editor - lolm8 - 11-16-2013

I believe you just put the debuff IDs separated by a , (comma).


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - jahsen - 11-16-2013

(10-26-2013, 03:07 PM)bhlbot Wrote:  Since most spells are on the same CD it keeps casting my #1 priority over and over. Is there anyway to get it to rotate through skills?

having the same problem... browsed thru this sectioned and no answers


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - Cichard - 11-16-2013

(11-16-2013, 01:04 PM)lolm8 Wrote:  I believe you just put the debuff IDs separated by a , (comma).

thats , = or not and


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - gerdalti6980 - 11-17-2013

(11-16-2013, 08:42 PM)jackie1234 Wrote:  
(11-16-2013, 01:04 PM)lolm8 Wrote:  I believe you just put the debuff IDs separated by a , (comma).

thats , = or not and

So there's no AND at that moment?


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - Cichard - 11-17-2013

correct there is no AND atm


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - aakk47 - 11-17-2013

need "AND" option!


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - Chingon13 - 11-17-2013

is there a way to set up skills to be used like a macro, im a warrior so when grinding it would be nice to use the combos to maximize damage output.


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - gerdalti6980 - 11-17-2013

(11-17-2013, 04:40 PM)Chingon13 Wrote:  is there a way to set up skills to be used like a macro, im a warrior so when grinding it would be nice to use the combos to maximize damage output.

It's pretty easy, you use the "Previous Skill ID".
So you'd set:
1. Skull Sunder - Previous Skill ID 31
2. Heavy Swing

That would use Skull Sunder at a higher priority than Heavy Swing, but only after you use Heavy Swing.


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - trixster67 - 11-21-2013

Ensuna ...how to get this to work when a mob casts something on you and you need to debuff it? I tried adding the Paralysis (id 17) in the section Player has buff that does nothing. tried it with Applies (DE)Buff chkd or unchkd


RE: Tutorial - Skill Manager, Spell Book & Skill Editor - becto - 11-21-2013

(11-17-2013, 05:09 PM)gerdalti6980 Wrote:  
(11-17-2013, 04:40 PM)Chingon13 Wrote:  is there a way to set up skills to be used like a macro, im a warrior so when grinding it would be nice to use the combos to maximize damage output.

It's pretty easy, you use the "Previous Skill ID".
So you'd set:
1. Skull Sunder - Previous Skill ID 31
2. Heavy Swing

That would use Skull Sunder at a higher priority than Heavy Swing, but only after you use Heavy Swing.

This isn't working on my Lancer. It just keeps spamming True Thrust. I am using Specific Hunting mod to farm skins and such. Any ideas how to get combos working?