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[Module] yMko's Toolbox v0.04 <17/11/2013> - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: [Module] yMko's Toolbox v0.04 <17/11/2013> (/showthread.php?tid=4782) |
RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - ymko - 11-13-2013 (11-13-2013, 12:44 PM)R3P0 Wrote:What is the buff id? :P(11-11-2013, 08:10 PM)ymko Wrote:(11-11-2013, 07:26 PM)aakk47 Wrote:I don't have a chocobo myself, and don't really have that much time to get through the quests to get one ;( As soon as i get up to that quest i'll do it :)(11-10-2013, 11:30 PM)ymko Wrote:(11-10-2013, 04:44 PM)aakk47 Wrote: good work buff foods! TYGyshal Greens? RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - R3P0 - 11-13-2013 (11-13-2013, 12:55 PM)ymko Wrote:(11-13-2013, 12:44 PM)R3P0 Wrote:What is the buff id? :P(11-11-2013, 08:10 PM)ymko Wrote:(11-11-2013, 07:26 PM)aakk47 Wrote:I don't have a chocobo myself, and don't really have that much time to get through the quests to get one ;( As soon as i get up to that quest i'll do it :)(11-10-2013, 11:30 PM)ymko Wrote: Gyshal Greens? 4868 is the food id, its also on a 25 minute timer not 30 RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - m315 - 11-13-2013 ... 4868 is the food id, its also on a 25 minute timer not 30 ... I agree on the "food" ID but could not manage to finde a buff ID. Anyhow, isLeader could be used as indicator. Personally I would only run the BirdDude when grinding solo. Therefore not beeing in a party (+ leader) would be a good indicator to poll. RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - OogieBoogie - 11-13-2013 I love the drop down list for the food that's in my inventory. Thank you for this module. I might be able to finally free up some inventory space by using all my food. RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - topo - 11-14-2013 Been waiting for a food-buff addon. Thank you. RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - Textytext - 11-14-2013 Ya I'm just using the v.2 for chocobo. It doesn't have a buff icon so I can't give you that. It just tries to summon over and over because I assume it's checking for a food buff. Sorta works now but would be great for this to officially support chocobo pet. I love how it only repairs the broken piece of gear so you're not wasting money repairing all at all times. This is a fantastic tool. RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - Cichard - 11-14-2013 (11-14-2013, 02:48 PM)Textytext Wrote: Ya I'm just using the v.2 for chocobo. It doesn't have a buff icon so I can't give you that. It just tries to summon over and over because I assume it's checking for a food buff. Sorta works now but would be great for this to officially support chocobo pet. I love how it only repairs the broken piece of gear so you're not wasting money repairing all at all times. This is a fantastic tool. its the same amount of gil if you fix them all at once or just broken gear.. and im pretty sure it only fixes the peices that hit 10% RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - Textytext - 11-14-2013 Repairing just one piece at a time is cheaper than repairing everything ya? And if you repaired everything every time, it would be more than repairing them individually because they don't break at the same pace, but they would all be at least slightly damaged if one piece we 10% or so ya? RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - Cichard - 11-14-2013 (11-14-2013, 03:20 PM)Textytext Wrote: Repairing just one piece at a time is cheaper than repairing everything ya? And if you repaired everything every time, it would be more than repairing them individually because they don't break at the same pace, but they would all be at least slightly damaged if one piece we 10% or so ya? its not cheaper.... the price varies on how broken hte item is. If you have an item thats repaired at 10% say it costs 100 gil to repair it. and at 90% it costs 10gil to repair it. see what happens here.. you can either wait to 10% and repair it for 100gil or repair it at 90% for 10gil 10 times for total of 100 gil. this is how the system works. but tahts beyond the point. the toolbox only repairs items that hit what every % you set it at. so if you ahve 3 items that hit 10% it will only repair those 3 items. then when the next item hits 10% it will repair that item. and repair all just adds up the total cost of each item that needs to be repaired. so if you have 10 items 5 at 100gil 5 at 50 gil 500+250=750 gil. if you fixed them 1 at a time it still would cost you 750 gil. RE: [Module] yMko's Toolbox v0.03 <11/11/2013> - ymko - 11-14-2013 (11-14-2013, 05:04 PM)jackie1234 Wrote:There isn't even a way to repair all :) In a repair all they are still repaired individually just all at the same time(11-14-2013, 03:20 PM)Textytext Wrote: Repairing just one piece at a time is cheaper than repairing everything ya? And if you repaired everything every time, it would be more than repairing them individually because they don't break at the same pace, but they would all be at least slightly damaged if one piece we 10% or so ya? |