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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Printable Version

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+---- Thread: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> (/showthread.php?tid=4380)

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RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-07-2013

(11-07-2013, 03:50 PM)Hairyogre Wrote:  
(11-07-2013, 03:36 PM)ymko Wrote:  Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Hairyogre - 11-07-2013

(11-07-2013, 04:29 PM)ymko Wrote:  
(11-07-2013, 03:50 PM)Hairyogre Wrote:  
(11-07-2013, 03:36 PM)ymko Wrote:  Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P
Is there? I guess that's not really a surprise (you can't go by me, my highest couple of crafter skills are in the 40s). Besides, the "=" wouldn't work well as the approach for 70s and 80s are the same AFAIK. You need >=70 AND <=80 to meet that criteria without layering tons of duplicate skills. So yeah, the flexibility of your standard approach would work best =).


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-07-2013

(11-07-2013, 04:35 PM)Hairyogre Wrote:  
(11-07-2013, 04:29 PM)ymko Wrote:  
(11-07-2013, 03:50 PM)Hairyogre Wrote:  
(11-07-2013, 03:36 PM)ymko Wrote:  Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P
Is there? I guess that's not really a surprise (you can't go by me, my highest couple of crafter skills are in the 40s). Besides, the "=" wouldn't work well as the approach for 70s and 80s are the same AFAIK. You need >=70 AND <=80 to meet that criteria without layering tons of duplicate skills. So yeah, the flexibility of your standard approach would work best =).
^_^


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-07-2013

Are the

Quality>=
Quality<=

exact numbers that are show on the right to the quality bar or the 0-100%(quality bar)?


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-07-2013

(11-07-2013, 06:31 PM)Koopla Wrote:  Are the

Quality>=
Quality<=

exact numbers that are show on the right to the quality bar or the 0-100%(quality bar)?
At the moment just numbers ;(


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-07-2013

No worries, can work with that.


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-08-2013

Was thinking about it, would it be possible to implement an auto-repair of gear into the craftingtool so the bot crafts for longer when in afk mode (not just until the gear's condition goes to 0%). Either self repair or interact with a nearby repair NPC.


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Notahacker - 11-08-2013

I havta say...I just upgraded from 1.5 and this new system is FAR to confusing i literally cant get it dto do anything but cast IQ over and over


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-08-2013

(11-08-2013, 12:13 AM)Koopla Wrote:  Was thinking about it, would it be possible to implement an auto-repair of gear into the craftingtool so the bot crafts for longer when in afk mode (not just until the gear's condition goes to 0%). Either self repair or interact with a nearby repair NPC.
I will have a look at what i can do when the new patch is out :)

(11-08-2013, 06:39 AM)Notahacker Wrote:  I havta say...I just upgraded from 1.5 and this new system is FAR to confusing i literally cant get it dto do anything but cast IQ over and over
Have you read the instructions?
Have you looked at the Testing and WeaverSimple profiles?
And if you can't configure don't worry too much about it, just ask for help in the special topic in this subforum Smile


RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-08-2013

How can I stop/pause the CTool from crafting when I press synthesize in the craft log? Sometimes I want to craft an item myself and when I press Synthesize the CTool just takes over :D