[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> (/showthread.php?tid=4380) |
RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Koopla - 12-07-2013 I have a suggestion, but not sure if you can implement it. How about adding the feature to play a sound on either a finished Single craft, finished Limited crafts or just play the sound when you run out of materials in the Until Stopped mode. RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - ymko - 12-09-2013 Koopla i can try when i get the time to do it, i'm currently completely stuck on time, i should get to it around saturday when i finish delivering all my stuff for uni... RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Koopla - 12-09-2013 Good luck with uni and don't rush it. RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - darkboz - 12-09-2013 (12-07-2013, 06:24 PM)Koopla Wrote: I have a suggestion, but not sure if you can implement it. How about adding the feature to play a sound on either a finished Single craft, finished Limited crafts or just play the sound when you run out of materials in the Until Stopped mode. I quite like that idea :) (12-09-2013, 03:13 AM)ymko Wrote: Koopla i can try when i get the time to do it, i'm currently completely stuck on time, i should get to it around saturday when i finish delivering all my stuff for uni... that's why i'am happy about being finished with school for so many years, gl with that friend :) RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Powder - 12-09-2013 Just a FYI, we finally added a craft mode to the official bot that uses the skill manager for crafting conditions. RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - darkboz - 12-10-2013 Great news but i must say that YMKO's version is much more powerful ATM imho :) Does it support HQ mats ? RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - ymko - 12-11-2013 (12-09-2013, 06:29 PM)Powder Wrote: Just a FYI, we finally added a craft mode to the official bot that uses the skill manager for crafting conditions.Stealing mah clients Just kidding, it's nice to see you finally have released a crafting module, maybe at some stage i won't have to update mine Although i haven't updated it in a while, Uni n stuff (12-10-2013, 04:22 PM)darkboz Wrote: Great news but i must say that YMKO's version is much more powerful ATM imho :)As soon as theirs will support HQ mats, mine will too RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - darkboz - 12-11-2013 yay YMKO in da place :) go, update, show them your moves ;) honestly would have been better imho to joint with ymko to make a version :) RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Powder - 12-11-2013 There is lots of stuff we can add to the crafting manager still, feel free to make pull requests in our git hub if you would like to do some changes, that's what its for :) RE: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - ymko - 12-12-2013 (12-11-2013, 11:46 PM)Powder Wrote: There is lots of stuff we can add to the crafting manager still, feel free to make pull requests in our git hub if you would like to do some changes, that's what its for :)Well I was working on a new version which would have been super flexible, but then Final Year Project kicked in, and it's somewhere at 80-85% on the finishing line... @darkboz, Is there any problems with the current version atm? I'll have some time around the weekend, as soon as i finish this damn piece of work that i wish i never had to do :/ Writing documentation as a programmer is like.. hell can't even think of a comparison |