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Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - Printable Version

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+--- Thread: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update (/showthread.php?tid=14216)

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RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - SilverShadow - 11-15-2015

Hey Ace, does that include the Master recipes too? I'm not seeing any of the Master Recipes show up in the Collectable dropdown menu.


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - Ace - 11-16-2015

Will be in next update, they split some indexes I didn't catch.


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - SilverShadow - 11-16-2015

Gotcha, thank you Ace!


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - shinewolf - 11-30-2015

(11-04-2015, 06:03 PM)eldertale Wrote:  i already checked that out but tys still.
another questions/request, would it be possible to add to the crafting skills section a *precise touch >= , precise touch<
this would help make crafting profiles hella easier
though i can make profiles around it by calculating the cp used, it would just help alot. im hoping it would work the same way the ToT does.
ty very much
and the new bot is epic, makes things even more afkable =DDDDD

I came up with a (overly complicated) workaround that prevents you from using too many precise touches without sacrificing precise touch opportunities. Your suggestion would be much simpler, but if you're curious I've posted my workaround below. There are 3 separate entries in order to compensate for Comfort Zone causing us to appear to be below the CP threshhold, so I simply set it up so that the early good procs won't get missed (Would also be nice if there was an option for the "CP" value to automatically calculate Comfort Zone's full returns).

This in particular is set up to use Waste Not II and Manipulation for durability. The CP calculated ensures that precise touch won't prevent you from performing manipulation>steady hand>great strides>byregot's.

[Image: 2ci8t9k.png]


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - PixiKel - 12-11-2015

Are there still issues with the indexes of Master items? I just came back to FFXIV and Minion this week and I'm loving this new craft interface, however it's bugging out on me and I'm not sure if it's user error or not. I can do lower tier stuff no problem, it's only master recipes I seem to have issues with. Will attach a console screenshot.

Like Jessix mentioned with this same type of screenshot last month, I can manually select/start the recipe and minion will complete it. But it will not find the recipe on its own, plus it usually stops crafting after 2-3 combines despite having it set to do more.

Specific recipes I'm trying are Flint Caviar and Triple Cream Coffee.


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - walnut - 12-22-2015

not eat a dish.
(for all mode)
error occurs only in HQ item.
It is displayed when "I do not have an item"


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - drakaris - 12-22-2015

"Bouillabaisse HQ" still bugged on 'Advanced Settings > General > Food HQ' . Bot keeps complaining it doesn't have the item on the inventory and obviously stops crafting.

Another issue I find weird is when creating 'Crafting Profiles' and putting more than 99 items on 'Quick Synthesis'. It keeps doing 99 but never presses the 'End Synthesis' button in order to continue with 99 more. (Also if you select 'Use HQ' items on the profile does not fills the 'quick synthesis' part where it says to also 'use HQ')


It would be also nice to consider using food on the profile itself (as different crafts need for different foods) instead of doing it from the Advanced Settings menu


RE: Craft Mode - Profiles, Multi-Recipe, Multi-Class, GUI Update - Wonderland - 01-04-2016

So I decided to make a profile for the first time.

It actually works really dam well except for one thing.

When you choose which skill profile to use it doesn't actually use it. It simply uses the skill profile you had selected when you last used that particular class.

Any chance of fixing this please?