Optimizing crafting Profiles - Need Testers! - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +----- Forum: Disciples of The Hand Profiles (https://www.mmominion.com/forumdisplay.php?fid=113) +----- Thread: Optimizing crafting Profiles - Need Testers! (/showthread.php?tid=10510) Pages:
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Optimizing crafting Profiles - Need Testers! - saik1992 - 01-22-2015 So I am looking for people to try and maximize the output of some profiles I wanna create and share soon. Yet I wanna get the best out of those, so I want to have some guys basically testing those, and maybe telling me what they would change to make it better, if possible. Just add me on Skype - saik19922 - and as soon as I got some people with those preferences I will start a Conversation and we can let the testing and optimizing begin ;) RE: Optimizing crafting Profiles - Need Testers! - Noktam - 01-26-2015 To optimize craft, you really should use my "custom count" modification, it's really efficiant to copy hand made rotation. (And it s quicker to make them) I will add you to skype (Attached file : My custom count stuff and a profile for 3 star 40 dur token for lucis -need 442 hab and 398 cp) Quick explain, in my custom count stuff, you have 3 custom counter, for each counter and each skill you have custommin (Minimum score of the custom counter to make the skill proc) custommax (Maximum score of the custom counter to make the skill proc) customcounteradd (Add X to custom counter) customcounterremove (Remove X to custom counter) That way, for exemple, if you need for a 3 or 4 star to proc 2 ToT for the end of your rotation and each extra ToT will change an hasty touch to a basic touch, you can do something like that : On ToT : customcounteradd = 1 On basic touch : custom min = 3, customcounterremove = 1 And you can later check on your skill if you have the required ToT. An other way to use it is to priorize skill, i usually use my second custom counter for that : For exemple : Skill 1 : custommax = 1, customcounteradd =1 Skill 2 : custommax = 2, customcounteradd =2 Skill 3 : custommax = 4, customcounteradd =4 Skill 4 : custommax = 8, customcounteradd =8 Skill 5 : custommax = 16, customcounteradd =16 That way, each skill will execute on the definited order and just once. And for exemple, if you want ToT to proc beetween your 2 and 4 skill, you can add Tot : On Good, custommin = 2, custommax=8 Edit : I corrected few errors on the vanilla lua, added a 395 CP profile as requested by mp (the 398 CP will work a lot better btw). RE: Optimizing crafting Profiles - Need Testers! - Zale00 - 01-27-2015 Wow thats awesome, could you go into more detail about the custom feature? You said that the custom is a "score" Is that the durability or step # or a new unit you are using? RE: Optimizing crafting Profiles - Need Testers! - Zerox - 01-27-2015 Nice but need NA version. RE: Optimizing crafting Profiles - Need Testers! - Noktam - 01-27-2015 That should work with NA too. I dont think name in french in the profile matter, it use skill id. RE: Optimizing crafting Profiles - Need Testers! - Zerox - 01-27-2015 which DoH is it for cause i'm trying to do CUL skill ids aren't matching RE: Optimizing crafting Profiles - Need Testers! - Noktam - 01-27-2015 Can you post a screenshot of your skillbook after reloading skill ? I will compare to mine. Anyway, it don't really matter now if skill id are not matching, because there is an array with specifics skill per jobs, it should fall back to it. RE: Optimizing crafting Profiles - Need Testers! - Zerox - 01-27-2015 RE: Optimizing crafting Profiles - Need Testers! - Noktam - 01-27-2015 All specific jobs skills have a matching table since the last patch, so that should work. (if you use my last update on the lua, because there were error on the original lua file) Code: SkillMgr.MatchingCraftSkills = { But you need Waste Not II to make it works. (And i just see, there a small error on the profile, i will correct it, if you can put "17-Ouvrage de base" just one rank up (before hasty touch) it will work a little better) RE: Optimizing crafting Profiles - Need Testers! - Zerox - 01-27-2015 alright thanks |