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New Gathering may need a rework on Markers. - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +----- Forum: Disciples of the Land Profiles (https://www.mmominion.com/forumdisplay.php?fid=114) +----- Thread: New Gathering may need a rework on Markers. (/showthread.php?tid=12410) |
New Gathering may need a rework on Markers. - saik1992 - 06-24-2015 Currently set up my standard MIN/BTN markers for 1 set of Nodes at 3 different spots with 40 Seconds Time (s). Working quite well, but I'd run into a little wait time, not get a Node sometimes, or just go to one of the 3 possible spawns and Idle there for 40 Seconds which is horribly obvious... Way to properly deal with this would be scanning range for a Node then, if none exists, going to the next target in Marker List, thus, disabling the Time (s) totally, with a proper checkbox - "Spread Node Locations". Soooo, any of the devs working at this, as I know Ace loves his Markers, maybe that is a good Idea :D Edit: Some of the new Heavensward gathering nodes are too far away from each other to be Scannable with Minions features (Not in minimap range) RE: New Gathering may need a rework on Markers. - teguri - 06-28-2015 (06-24-2015, 04:32 PM)saik1992 Wrote: Currently set up my standard MIN/BTN markers for 1 set of Nodes at 3 different spots with 40 Seconds Time (s). Working quite well, but I'd run into a little wait time, not get a Node sometimes, or just go to one of the 3 possible spawns and Idle there for 40 Seconds which is horribly obvious... I'm thinking a basic revision to the marker system to allow for multiple locations per marker, or to run a "route" might be good. I'm not sure how hard actually utilizing the info from the call skills would be... |