Paranoid mode implementation - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104) +---- Thread: Paranoid mode implementation (/showthread.php?tid=12624) |
Paranoid mode implementation - Namnaf - 07-04-2015 I am wondering if there is a way to change the parameters of paranoid mode. I read that it searches 30 yalms and 50 objects. Is there a way to increase both parameters to a degree without causing issues with autoupdate? :) thanks anyone who can help. RE: Paranoid mode implementation - Latty79 - 07-04-2015 Where did you read that? The scan range is 50 and there's no limit to the amount of players it can detect. All it needs is 1 to not teleport though. ffxiv_helpers.lua is the file you are looking for like was stated in your other thread. RE: Paranoid mode implementation - Namnaf - 07-04-2015 I got the 30 yaw bit from http://www.mmominion.com/Thread-Tutorial-FFXIVMinion-v1-5-Advanced-Settings It's funny I can't find the post which suggested it checked 50 objects. Maybe it's gone, I will look for it if you'd like. I have done some testing. I believe paranoid mode works well in low-latency internet service situations, as it checks the whole minimap. However, with lag spikes, an absolute paranoid mode would account for the (maximum) distance a player could ever possibly legitimately close in on your current position without it registering on your minimap (and possibly theirs) before you teleport. I want it to account for latency. I do not know the units for this, but the increase in distance I am looking for should correlate with about a 500ms lag spike. This is likely only a small distance, where adding 1-3 should suffice. In the event that someone were to receive your location data before you receive theirs the check can fail. This may only be 1/1000 teleports, so perhaps I am indeed too paranoid. I would actually propose implementing it in general if I haven't supposed more than I know, to keep the community safer as a whole. Just an idea. RE: Paranoid mode implementation - Namnaf - 07-04-2015 If devs have not accounted for latency then Line 3221 I need something added like; Code: if myLatency > 500 then The issue with this, of course, is myLatency is a pseudo-variable, of which I can not assign a meaningful quantity with my current knowledge. I will try to refrain from making too many posts. I am excited about this bot. RE: Paranoid mode implementation - Ace - 07-04-2015 Not to be blunt but I have no idea what you're on about with latency and all. We don't have any latency API as latency isn't a cut and dry thing to pull, and it's not likely we ever will, so if you need that level of comfort you probably just shouldn't use it. RE: Paranoid mode implementation - Namnaf - 07-04-2015 I see. You make your point concisely, as dumb as I feel. Nevertheless, I commend you for your work sir and see no further need to discuss this topic if no one else does. |