MMOMinion
Quest 2.0 keys and possibilities - Printable Version

+- MMOMinion (https://www.mmominion.com)
+-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87)
+--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90)
+---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104)
+---- Thread: Quest 2.0 keys and possibilities (/showthread.php?tid=13835)



Quest 2.0 keys and possibilities - Psychomaster - 09-16-2015

Hello everyone,

For some time now, Questing 2.0 is out, and I have the feeling, some of the keys which worked before aren't working anymore. I also don't find any documentation about all legit keys, so I started myself a little list.
Also I would be happy if some of you could provide other keys they found or show me, where I find more about it.
This should show a list of keys which are not generated by using the default quest-profile generator.

As example of a no more working key I found: ["restartatstep"] = X; on dutykill-steps.
Maybe I use it wrong? It just gets ignored and starts grinding after a fail..

Working:
Code:
["breakparty"] = true;                     Leaves party and send companion back before interacts.
["notes"] = {                              Multiline-Note-Window showing
    [1] = " ";
    [2] = " ";
    [3] = " ";
};

Don't know what it's used for or if it still works:
Code:
["equip"] = true;               ?
["conversationindex"] = 2;      Define which answer to choose on a selection-dialog
["disableflagcheck"] = true;    ?
["disablemapcheck"] = true;     ?
["disablecountcheck"] = true;   ?

~psy