Quest 2.0 keys and possibilities - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104) +---- Thread: Quest 2.0 keys and possibilities (/showthread.php?tid=13835) |
Quest 2.0 keys and possibilities - Psychomaster - 09-16-2015 Hello everyone, For some time now, Questing 2.0 is out, and I have the feeling, some of the keys which worked before aren't working anymore. I also don't find any documentation about all legit keys, so I started myself a little list. Also I would be happy if some of you could provide other keys they found or show me, where I find more about it. This should show a list of keys which are not generated by using the default quest-profile generator. As example of a no more working key I found: ["restartatstep"] = X; on dutykill-steps. Maybe I use it wrong? It just gets ignored and starts grinding after a fail.. Working: Code: ["breakparty"] = true; Leaves party and send companion back before interacts. Don't know what it's used for or if it still works: Code: ["equip"] = true; ? ~psy |