Tutorial - Fishing - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: GUIDES & TUTORIALS - How to Use our FFXIV Bot (https://www.mmominion.com/forumdisplay.php?fid=89) +--- Thread: Tutorial - Fishing (/showthread.php?tid=3970) |
Tutorial - Fishing - ferenz - 10-02-2013 FFXIVMinion has full support for simple "place-and-go" fishing and advanced gather manager fishing functionality. This tutorial will explain how the bot behaves when in "Fish" mode and how to properly setup and use the GatherManager for Fishing. This tutorial assumes that the user has already created a proper nav mesh and is familiar with the process of creating fishing mesh markers; if that is not the case, please see the appropriate tutorials before continuing further with fishing setup. Fishing Options Yes, fishing is that simple. Setting the "Ignore Marker Lvl" checkbox will tell the bot to choose fishing markers regardless of the marker level when the gather manager is enabled. Markers and the GatherManager The gather manager provides advanced options for customizing your bots fishing behavior. Without the gathering manager enabled, the bot will simply use the following behavior loop:
This means that in default fishing mode you will not be able to pass any location/bait information to the bot to customize its fishing behavior. The gather manager solves this problem by utilizing mesh markers to allow you to customize fishing using the following procedure: Setup Mesh / Markers Your first step should be setting up your mesh, saving it, and adding fishing markers at appropriate locations. For fishing markers, it is very important that you pay attention to the following:
Marker Options After setting up your mesh/markers, the next step will be to customize your fishing for each marker location. When opening up the GatherManager window and selecting the Fishing group you will see: The fishing group contains the following settings:
The marker timer is of particular importance because it determines how long (in seconds) that the bot will remain in a given area. If you set the marker timer to 0 (default) it will remain in an area indefinitely. For fishing, this is particularly bad as it means that the bot will eventually receive the "no more fish biting" error and fishing will no longer work at this location. Note that you can change any of the marker options while the bot is running and it will change its behavior immediately based on your selections. Example Marker Setup In this screenshot I have created a mesh along the water, added three fishing markers (one is offscreen), and opened the gather manager to select a marker to customize. After selecting a marker I enter the name of the Bait I will use. Note that this is an actual text entry as opposed to the drop down menu for marker/botany markers. The drop down menu will be added to display all the current bait items in your bag in the near future. Next I enter the marker timer; I've enter 100 seconds for testing in this example image, but for normal fish botting I would enter a significantly higher value. That's it for fishing...pretty simple. Please post any questions/issues in responses and happy fishing! RE: Tutorial - Fishing - ng4g3d - 10-05-2013 Any Mooch support? RE: Tutorial - Fishing - Sully13 - 10-05-2013 I have not been able to find any Mooch capability with fishing either. The ability to use Mooch at higher levels is a pretty big requirement. Hopefully Mooch capability will be added soon (assuming it's not already there and I am just too stupid to find it). RE: Tutorial - Fishing - ferenz - 10-06-2013 There is no scripting for gathering skills yet, although the capability is there and could be written by anyone with time and a bit of programming knowledge. I'll add some code that calls a gathering routine script (just like our combat routine scripts in /class_routines) just before casting or interacting with a node, and that should allow people to write some custom scripts for using the gatheirng class skills. The functionality to call those skills is already available via the lua api. RE: Tutorial - Fishing - justn6 - 10-07-2013 All the bot would have to do is hit the mooch key after reeling in a fish, pretty simple. If it's moochable it works, if not it hits a grayed out key. RE: Tutorial - Fishing - ymko - 10-07-2013 Strangely enough it doesn't move between markers. I have 6 Markers, every marker is within the navmesh(some are maybe a little bit out, just because when you mesh with triangles it's ok but the navmesh doesn't cover it ;( Could that be the problem? Tested with 100s on the clock. The bait is the same at every marker... When i click start it jsut starts trying to fish, even if im away from the markers... RE: Tutorial - Fishing - moshriff - 10-07-2013 (10-07-2013, 07:48 AM)ymko Wrote: Strangely enough it doesn't move between markers. I have the same problem. I created a mesh in Lower Limsa at the docks and then setup 10 markers. If I am in front of my marker then it fishes otherwise it just spams trying to fish and doesnt move to them at all :( RE: Tutorial - Fishing - ymko - 10-07-2013 Probably one of the latest updates broke something :P RE: Tutorial - Fishing - ferenz - 10-07-2013 Fixed, just waiting to be pushed to live build. RE: Tutorial - Fishing - ymko - 10-07-2013 Lovely :P I can fish for the whole night :P Also i noticed bot overusing abilities, i.e its on cooldown yet the bot will click it 100 times :P |