[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> (/showthread.php?tid=4380) |
[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - ymko - 10-19-2013 RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.0 - squirtle - 10-19-2013 plans to make it use masters mend? would be perfect with that RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.0 - ymko - 10-19-2013 I'll try to make some logic for that, i'm not sure of a case when to use it yet :( p.s an update is gonna come out in bout 10 mins to this module found some bugs, after an hour n half testing or so. p.p.s Updated. I'm off to sleep, gonna add that feature tomorrow :P RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.1 - Icaros - 10-19-2013 I haven't tried it yet, but what's the rotation you're using here? Typically with macros, and other bots, I've used 1 rotation for 40 Durability crafts, and a different one for 70/80 Durability crafts. RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.1 - ymko - 10-19-2013 This is a bit more complex it takes into account durability, cp, amount of turns needed to finish :P But basically if you place spells in an order they would be: Strides Touch Observe Synth once at the start if it's not a one step craft to check how many turns are needed. then do that logic above until dura = turns needed * 10 :) Gonna add some other stuff today and remove the lvl 21 limit and add a skill lookup which should hopefully allow all profs to work :P As well as adding master mind :) RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.2 - xortx - 10-19-2013 hi, is it also possible to use HQ-mats? RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.2 - ymko - 10-19-2013 Hey, I haven't tried, if it doesn't use HQ mats then it isn't in the bot yet and isn't something I can do :P Just a little update on what i am doing: Reworking skill usage. Smart usage based on priorities, (i hope to let you chose where possible - But i doubt that will be out today) :P Adding other professions :) RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.2 - aqualite - 10-19-2013 Have you considered putting your stuff up on Github? RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.2 - ymko - 10-19-2013 I have indeed, and i will just not yet, need to finish some typing not even coding :P I will need some people to test their stuff although i think i will implement an algorithm that will work equally well for every profession :P If anyone feels like helping PM me :) It doesn't even require you to know any programming skills and only requires a web browser and a text editor, pm me :) RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.2 - db00 - 10-19-2013 hi, I just tried it on a alchemist, once I select the item your module will click syntesize but he won't use the skill basic syntesize. once I click the spellthe bot goes into a loop . opens the systensize window but doesn't click basic systesize |