Shortucts - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104) +---- Thread: Shortucts (/showthread.php?tid=4628) |
Shortucts - ymko - 10-30-2013 Any way to make our own shortcuts for a button in our own modules? RE: Shortucts - Powder - 11-01-2013 Not sure what you mean by a shortcut? RE: Shortucts - Xelaeon - 11-01-2013 (10-30-2013, 09:48 PM)ymko Wrote: Any way to make our own shortcuts for a button in our own modules? (11-01-2013, 08:10 AM)Powder Wrote: Not sure what you mean by a shortcut? Macros? Or making FFXIVMinion buttons launch external applications? RE: Shortucts - ymko - 11-01-2013 (11-01-2013, 08:51 AM)fxfire Wrote: I think that is not yet implementd, the ones in the menubar are hardcoded.Thank you :) p.s by shortcut i meant hotkeys :) RE: Shortucts - Tormiasz - 11-01-2013 There was a module for it... Keyboard Helper or something like this. EDIT: Sorry, it was for GW2. Not sure if it will work with FF Minion. RE: Shortucts - ymko - 11-05-2013 (11-02-2013, 08:33 AM)fxfire Wrote: like i said, minion has this functionalitly build in with the iskeypressed()It uses tho MeshManager:IsKeyPressed() Will it work without it? Nvm realise MeshManager doesn't need any dependencies, works like a charm thanks fxfire! |