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How would you like the skill editor to look? (Closed) - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: How would you like the skill editor to look? (Closed) (/showthread.php?tid=4941) |
How would you like the skill editor to look? (Closed) - ymko - 11-12-2013 Option 1(Old GUI): The way it is now, except add this:
Option 2(New GUI approach a bit more functionality) but all profiles will have to be remade:
MAX and +- would still be available in Option 2. A little bit on cases: Case would be a way to add 1 skill instead of adding 3, so for example with Careful Synth and 3 step craft instead of doing: Careful Synth: conditions Careful Synth: conditions Careful Synth: conditions You would go with: Careful Synth: Case 1 -> conditions Case 2 -> conditions Case 3 -> conditions DONT FORGET TO VOTE AT THE TOP RE: How would you like the skill editor to look? (7 days left) - Koopla - 11-13-2013 My pea brain doesn't understand the new GUI just from this text model and I'm satisfied with the old GUI so far. P.S. just need a fix for IQ stacks (Great Strides doesn't read IQ stack requirement right and just casts it at 0 stacks) RE: How would you like the skill editor to look? (7 days left) - ymko - 11-13-2013 (11-13-2013, 09:55 AM)Koopla Wrote: My pea brain doesn't understand the new GUI just from this text model and I'm satisfied with the old GUI so far.anything starting with > is openable\closeable group of variables rest is just variables :P (11-13-2013, 07:50 AM)fxfire Wrote: :)It's just not very practical to change GUI once someone tells me: "This skill needs this and it's not in, so could you do it please". So I though of universal solution, which would require minimal edits on my side when and if there is more info added afterwards ![]() Could you see possible problems with such UI, it's obviously in 1 Window :P RE: How would you like the skill editor to look? (7 days left) - Shaolin2 - 11-13-2013 new GUI :) jep RE: How would you like the skill editor to look? (7 days left) - ymko - 11-13-2013 (11-13-2013, 12:06 PM)Shaolin2 Wrote: new GUI :) jepVote then ![]() RE: How would you like the skill editor to look? (7 days left) - Icaros - 11-13-2013 Interesting options in the new GUI. With how these windows work/resize it might make sense to have the Condition editor as a second window... although there's already a lot of windows going on haha. While we're talking GUI, it might help people understand these profiles if there was a more clear way to define if it's a 2-step, 3-step or 4-step progress synth. That could be defined as a dropdown with the number of crafts, since you'll be setting that section up per craft anyway. That way rather than tracing the full logic of a profile, people could start profiles with getting it to use the correct amount of synth actions. :) RE: How would you like the skill editor to look? (7 days left) - ymko - 11-13-2013 (11-13-2013, 12:38 PM)Icaros Wrote: Interesting options in the new GUI.In the NEW GUI it would look simple, such as Case 1, Case 2, Case 3, Case 4(for 4 step lets say), and you could enable\disable cases... RE: How would you like the skill editor to look? (6 days left) - darkboz - 11-13-2013 Love new GUI for sure ;), nice ideas ! |