Gatherable entity level - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104) +---- Thread: Gatherable entity level (/showthread.php?tid=5024) |
Gatherable entity level - flawd - 11-17-2013 I was looking at GetNearestGatherable and saw the minlevel and maxlevel option for the EntityList command and was wondering what value it was comparing them to. Basically I'm trying to fine the node level from an entity list of all gather nodes is the area but cant find it from the dev target info windows. RE: Gatherable entity level - ferenz - 11-17-2013 GetNearestGatherable checks the passed in minlevel/maxlevel values against the level of the nodes within range of the entitylist. The devmonitor might not be updated with the correct node level values...we had to do a fix on those a few weeks ago and the devmonitor might be lagging behind. If you select a node, grab the pointer like Code: nodeTarget = Player:GetTarget() does it print out the correct node level? RE: Gatherable entity level - flawd - 11-17-2013 I've tested it with node level 5 and 10 but the output is always 0. But it works on mobs. |