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any checks for combine player's health average? - Printable Version

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+---- Thread: any checks for combine player's health average? (/showthread.php?tid=6185)



any checks for combine player's health average? - andysx - 02-07-2014

Just started playing a healer class and I'm trying to get AOE healing to work. Is there a good way to add smart AOE healing logics into rotation? If I set for "Allies HP%" along with "Allies near target(count) and Allies near Target(range)" will it average the total % health of those people within the radius? or is "Allies HP%" just checking HP% for one party member.

I'm playing SCH to be more specific, and run into one more brick wall. The pet skills aren't showing up in the minion's skill book. I thought that was added. Any way around this?


RE: any checks for combine player's health average? - Cichard - 02-07-2014

say you set it at 3 people 75% hp radius 15. It will look for 3 people with a radius of 15m at 75% Hp then cast the aoe. If only 2 people are at 75% and 1 is at 80% it will not cast aoe heal.


RE: any checks for combine player's health average? - automationarmy - 02-21-2014

(02-07-2014, 07:23 PM)jackie1234 Wrote:  say you set it at 3 people 75% hp radius 15. It will look for 3 people with a radius of 15m at 75% Hp then cast the aoe. If only 2 people are at 75% and 1 is at 80% it will not cast aoe heal.

assuming if everyone meets the hp check but say 1 is at a range greater than 15 it wont cast it either correct?


RE: any checks for combine player's health average? - Cichard - 02-21-2014

correct 3 people in range have to meet the hp check.