Cul, Wvr, Ltw, Alc master tool - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +----- Forum: Disciples of The Hand Profiles (https://www.mmominion.com/forumdisplay.php?fid=113) +----- Thread: Cul, Wvr, Ltw, Alc master tool (/showthread.php?tid=7758) |
Cul, Wvr, Ltw, Alc master tool - Nickm89 - 06-02-2014 These are for the turn-in items for master tools for Culinarian, Weaver, Leatherworker, and Alchemist. 380~ish CP to finish, HQ mats were used. RE: Cul, Wvr, Ltw, Alc master tool - saik1992 - 06-02-2014 Why are you using different Profiles for those? RE: Cul, Wvr, Ltw, Alc master tool - Night2020 - 06-03-2014 I downloaded this, I want to use it for other craft, so I edit the the skill ID ( inner quite for example ) from 258 to 252 ( carpenter ), then I pressed "Save Current Profile. It doesn't save the new ID (>.<) Any suggestion? RE: Cul, Wvr, Ltw, Alc master tool - Cichard - 06-03-2014 cause you cant change the id like that. you have to get the skill from the skill book on and add it to the skill list. RE: Cul, Wvr, Ltw, Alc master tool - Nickm89 - 06-03-2014 Like Jackie said, I had different profiles due to each class having different IDs for non-cross class skills. It was easier to just copy the order down then set it up for the next craft I wanted the tool for. RE: Cul, Wvr, Ltw, Alc master tool - saik1992 - 06-06-2014 I am - for some case - pretty much able to stay with 1 Skill ID for every crafter, tho I do not know if this function may need Assist Enhance or not RE: Cul, Wvr, Ltw, Alc master tool - Cichard - 06-07-2014 well basic touch for example has different skill ids for each class. RE: Cul, Wvr, Ltw, Alc master tool - Nickm89 - 06-07-2014 Inner quiet, all the touches, great strides, master mend 1 and 2. Basically anything that isn't selectable from the "additional actions" list will not share IDs across classes :-/ |