Check if duty is registered? - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104) +---- Thread: Check if duty is registered? (/showthread.php?tid=9347) |
Check if duty is registered? - Skive - 09-28-2014 Hello, is there any function to check if i have registered for a duty? or maybe detect base on the chat log for a msg "you have withdraw from the duty"? RE: Check if duty is registered? - Cichard - 09-28-2014 why? If you have a problem of the bot withdrawing from the duty before your queue pops you need to increase your wait time. RE: Check if duty is registered? - Skive - 09-28-2014 I'm writing a modules to solo duty or party with friends, but sometime because of inconsistent loading screen the register fail or the team member are not fully exited. That why i asking if there is a function to check if i have registered. If not, register the duty again. RE: Check if duty is registered? - Cichard - 09-29-2014 ah you could increase the wait time. but solo duty isnt a smart idea since the bot Teleports around. RE: Check if duty is registered? - Skive - 09-29-2014 (09-29-2014, 11:36 AM)jackie1234 Wrote: ah you could increase the wait time. but solo duty isnt a smart idea since the bot Teleports around. Yup, I increased the time on loading. Anyway i not using the duty modules to teleport around. I am using the assist modules created by minion with a addition modules created by me. This modules created by me follow the tank and assist his target in duty, is more for nexus farming at capewind. I will release my code when i complete with my farming, so player like me without multiple minions can benefit from it. |