Posts: 44
Threads: 5
Joined: Feb 2015
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Category"] = 1;
["Encounters"] = {
am i doing it wrong? its not finding the duty that way.
Posts: 20
Threads: 5
Joined: Oct 2013
(06-24-2015, 01:26 PM)RLitwjek Wrote: -- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Category"] = 1;
["Encounters"] = {
am i doing it wrong? its not finding the duty that way.
I put it on top of map id, but idunno if that makes a difference, still works.
Posts: 44
Threads: 5
Joined: Feb 2015
Posts: 44
Threads: 5
Joined: Feb 2015
:D working now, thanks everyone!
Posts: 17
Threads: 6
Joined: Jun 2015
IVe done this for regular Sastasha and when i get in the dungeon with the bots enabled nothing happens. Any Ideas ?
-- Persistent Data
["Category"] = 1;
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Encounters"] = {
[1] = {
Posts: 875
Threads: 20
Joined: Aug 2013
(07-02-2015, 10:30 PM)Galacto Wrote: IVe done this for regular Sastasha and when i get in the dungeon with the bots enabled nothing happens. Any Ideas ?
-- Persistent Data
["Category"] = 1;
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Encounters"] = {
[1] = {
Move ["Category"] = 1; under local obj1 = {
Posts: 17
Threads: 6
Joined: Jun 2015
07-02-2015, 11:50 PM
(This post was last modified: 07-02-2015, 11:56 PM by Galacto.)
works good thanks. ... quick question are all the characters supposed to be in the air. from the instructions on the instructions page only the tank appears to be in the air
hmm never mind ..think thats the way its supposed to be.. thanks again ;-)
Posts: 6,540
Threads: 67
Joined: Nov 2013
they should all be at what ever coords xyz thats set to the profile. but you have to look at each screen, one screen looking at another bot may look like they are on the ground but really in air.