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For whatever reason with the recent update the bot has stopped following the escort NPC as usual, instead it runs on top of the NPC then goes crazy running every which direction until the Escort NPC Moves a bit ahead then repeats this process over and over during he non combat sections. It looks really suspicious. I've tried re-patching the bot a few times via Minionapp but it doesn't seem to be fixing it, any suggestions would be awesome.
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07-01-2015, 06:49 AM
(This post was last modified: 07-01-2015, 06:50 AM by sebbs.)
Pathing that you see on your monitor isnt reflected in game as drastically.
I know ace has been working on movement randomisation for these fates but dont know if it is live yet as im at work.
This is to help the bots look more player like in moving around a bit looking for mobs rather than staying in the center of the fate 100% of the time.
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(07-01-2015, 06:49 AM)sebbs Wrote: Pathing that you see on your monitor isnt reflected in game as drastically.
I know ace has been working on movement randomisation for these fates but dont know if it is live yet as im at work.
This is to help the bots look more player like in moving around a bit looking for mobs rather than staying in the center of the fate 100% of the time.
Yea is there anyway we can make it so for escort quests the bot doesn't stutter step. It looks very obvious, it moves 1 step, stops, moves 1 step stops. It would be so amazing if there's a way to make the movement continuous. The fate in norther thanalan in particular is up every 3 mins yet i have to black list it because it looks so obvious :(
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Some fix would be good I turned off escort fates for now because of this.
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(07-01-2015, 06:49 AM)sebbs Wrote: Pathing that you see on your monitor isnt reflected in game as drastically.
I know ace has been working on movement randomisation for these fates but dont know if it is live yet as im at work.
This is to help the bots look more player like in moving around a bit looking for mobs rather than staying in the center of the fate 100% of the time.
The mobs in escort fates always spawn at the same locations, if you've been in a zone for more than an hour you should know where to go. A decent (albeit complicated) solution would be to give us the option to tell the bot to move to X pos at Y % of an escort fate. That would arise the least suspicion.
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07-03-2015, 07:31 AM
(This post was last modified: 07-03-2015, 07:32 AM by sebbs.)
Always moving to the exact same position for 20 bots is a huge give away.
Players may gather in a close area but how many people stand on top of another player?
I think ace pushed a new version already based around the npc proximity not center of fate.
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(07-03-2015, 07:31 AM)sebbs Wrote: Always moving to the exact same position for 20 bots is a huge give away.
Players may gather in a close area but how many people stand on top of another player?
I think ace pushed a new version already based around the npc proximity not center of fate.
My idea was under the notion that the minion user would select their own pos, rather than the devs hard-coding specific positions for every escort FATE. Even if it were hard-coded, the bot could stop at a random area near the pos the same way SetEvacPoint works.