Posts: 128
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Joined: May 2014
01-28-2015, 12:40 AM
(This post was last modified: 01-28-2015, 12:42 AM by wisdom3.)
noticing 3363 mob sometimes doesn't get killed actually
or one of the mobs in this group usually
which fails the key mechanism
upped fail time... will report back if still an issue
Posts: 66
Threads: 10
Joined: Oct 2014
Having a lot of trouble with this. For some reason no matter what profile I use the WHM won't heal, TP positions end up being places where half the party can't attack due to aetherial interference, skipping mobs as to not get the ID cards, dying at Einhander, and the one time it actually made it to the last boss it died on him too.
Posts: 326
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Joined: Oct 2013
sorry, no idea - is working for me
Posts: 6,540
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Joined: Nov 2013
for me you have them attacking on the ground at some encounters
Posts: 208
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Joined: Dec 2014
If you set it to
Code:
["Independent"] = true;
then it will operate much more smoothly, Bots will port back up to floating positions when knocked down, ect.
Also not sure what was up on last boss , but I lowered the "Y" pos by 2 and increased range to 45 for that encounter and it will now clear with no issues. Some reason before it would not swap targets and locked on boss, for me anyways.
Code:
-- Boss 3 Midgardsormr
[37] = {
["radius"] = 45;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failTime"] = 20000;
["prioritize"] = true;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 649.04217529297;
["x"] = -40.763389587402;
["h"] = 1.7296923398972;
["z"] = -76.837348937988;
};
};
["bossIDs"] = "3370;3375;3374";
};