Well I just found out that unless you subscribe to a product on this site, that you cant post anywhere but here. So I'm going to ask my question here and see who can help me.
I've been tinkering with a script for Indolent Imperial for a while now. I found it over a week ago on this site and its the entire reason why I am here in the first place. That and to see if this mmo bot becomes worth getting. But, that aside, I could use a bit of a hand.
That is my script. Im running into a problem where, right out of the gate, it goes to the Else on Alp. Ive tinkered with the timers a bit but Im just not seeing whats wrong.
Aside from that, at the bottom there is a bit of script over Pal's section. The whole coords/rbg thing. And I have NO idea what goes there. The rest really seems to just be timing stuff I have been tinkering with. Im pretty sure I have all the coords right with the exception of what's floating just over the Papalymo section (Seriously, didnt wanna touch that and break everything lol.)
So, hopefully some wizard here has the magic answer lol. And HOPEFULLY I used the right insertion method for putting that script into place O.O
If not.... I PLEAD THE FIFTH!
EDIT: Oh, it also doesnt show the little black window with the number of games and whatnot played for some reason? o.O I saw that in someone's screenshot.
I've been tinkering with a script for Indolent Imperial for a while now. I found it over a week ago on this site and its the entire reason why I am here in the first place. That and to see if this mmo bot becomes worth getting. But, that aside, I could use a bit of a hand.
Code:
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
WinGet, programid, List, FINAL FANTASY
CoordMode, ToolTip, Screen
;
;
; Please read!
; When you modify the script for you setup, be sure
; to leave the "RGB" at the end of the PixelGetColor
; as well as the "0x" before the RGB values
; AHK uses BGR by default, but the Window Spy gives RGB values, so I made it easier to use
;
; I used and modified brooklynbase's script, so huge thanks to him
; Feedback would be appreciated @ http://www.mmominion.com/Thread-Gold-Saucer (script's posted on page 13)
;
; Deck is: Alphinaud, Urianger, Thancred, Y'shtola, Papalymo
;
; -ratdo
;
; Win Z to Start
#Z::
; Create Window Tool Tip to show # of Games
sleep 2000
ControlSend,,{Numpad0}, ahk_id %programid1%
Sleep 2000
ControlSend,,{Numpad0}, ahk_id %programid1%
Sleep 2000
ControlSend,,{Numpad0}, ahk_id %programid1%
Sleep 2000
ControlSend,,{Numpad0}, ahk_id %programid1%
Sleep 2500
ControlSend,,{Numpad0}, ahk_id %programid1%
Sleep 2000
ControlSend,,{Numpad0}, ahk_id %programid1%
Sleep 2000
ControlSend,,{Numpad0}, ahk_id %programid1%
Loop
{
Sleep 10500
; Game started, Alphinaud
{
Sleep 2500
PixelGetColor, color, 799, 508, RGB ; Put a color with respective coords from empty bottom right
if color = 0xC8C9B5
{
Click, 165, 372 ; Pick up Alphinaud
Sleep 12
Click, 165, 372 ; Pick up Alphinaud
Sleep 1
Click, 799, 508 ; Drop Alphinaud bottom right
}
else
{
PixelGetColor, color, 657, 488, RGB ; Put a color with respective coords from empty middle bottom
if color = 0xCECCC0
{
Click, 165, 372 ; Pick up Alphinaud
Sleep 12
Click, 165, 372 ; Pick up Alphinaud
Sleep 3
Click, 657, 488 ; Drop Alphinaud middle bottom
}
else
{
Click, 165, 372 ; Pick up Alphinaud
Sleep 12
Click, 165, 372 ; Pick up Alphinaud
Sleep 1
Click, 844, 658 ; Drop Alphinaud bottom left
}
}
}
Sleep 5500 ; Imperial turn
; Our turn, Urianger
{
Sleep 3500
PixelGetColor, color, 655, 357, RGB ; Put a color with respective coords from empty middle
if color = 0x878785
{
Click, 280, 363 ; Pick up Urianger
Sleep 12
Click, 280, 363 ; Pick up Urianger
Sleep 1
Click, 655, 357 ; Drop Urianger middle
}
else
{
PixelGetColor, color, 795, 359, RGB ; Put a color with respective coords from empty middle right
if color = 0xCECCC0
{
Click, 280, 363 ; Pick up Urianger
Sleep 12
Click, 280, 363 ; Pick up Urianger
Sleep 1
Click, 795, 359 ; Drop Urianger middle right
}
else
{
Click, 280, 363 ; Pick up Urianger
Sleep 12
Click, 280, 363 ; Pick up Urianger
Sleep 1
Click, 657, 488 ; Drop Urianger middle bottom
}
}
}
Sleep 8000 ; Imperial turn
; Our turn, Thancred
{
Sleep 2500
PixelGetColor, color, 798, 224, RGB ; Put a color with respective coords from empty top right
if color = 0xC0C0B7
{
Click, 382, 373 ; Pick up Thancred
Sleep 12
Click, 382, 373 ; Pick up Thancred
Sleep 1
Click, 798, 224 ; Drop Thancred top right
}
else
{
PixelGetColor, color, 663, 221, RGB ; Put a color with respective coords from empty top middle
if color = 0xC3BBB0
{
Click, 382, 373 ; Pick up Thancred
Sleep 12
Click, 382, 373 ; Pick up Thancred
Sleep 1
Click, 663, 221 ; Drop Thancred top middle
}
else
{
Click, 382, 373 ; Pick up Thancred
Sleep 12
Click, 382, 373 ; Pick up Thancred
Sleep 1
Click, 524, 223 ; Drop Thancred top left
}
}
}
Sleep 5500 ; Imperial turn
; Our turn, Yshtola
{
Sleep 2500
PixelGetColor, color, 657, 488, RGB ; Put a color with respective coords from empty middle bottom
if color = CECCC0
{
Click, 219, 496 ; Pick up Yshtola
Sleep 12
Click, 219, 496 ; Pick up Yshtola
Sleep 1
Click, 657, 488 ; Drop Yshtola middle bottom
}
else
{
PixelGetColor, color, 515, 489, RGB ; Put a color with respective coords from empty bottom left
if color = 0xB9B2A7
{
Click, 219, 496 ; Pick up Yshtola
Sleep 12
Click, 219, 496 ; Pick up Yshtola
Sleep 1
Click, 515, 489 ; Drop Yshtola bottom left
}
else
{
PixelGetColor, color, 523, 359, RGB ; Put a color with respective coords from empty middle left
if color = 0xD4A983
{
Click, 219, 496 ; Pick up Yshtola
Sleep 12
Click, 219, 496 ; Pick up Yshtola
Sleep 1
Click, 523, 359 ; Drop Yshtola middle left
}
else
{
Click, 219, 496 ; Pick up Yshtola
Sleep 12
Click, 219, 496 ; Pick up Yshtola
Sleep 1
Click, 524, 223 ; Drop Yshtola top left
}
}
}
}
Sleep 8500 ; Imperial turn
; If Imperial played first, we won't be playing Papalymo, we will set up next game
; Else we will play our last Papalymo card
; Here I used the timer bar in our side to know if we have to play or not, the color & coords are from around 30% of the
bar (If it's yellow/green, then we can play, so we play. If not, we don't play)
PixelGetColor, color, 641, 619, RGB
if color = 0x3A5A7A
{
PixelGetColor, color, 515, 489, RGB ; Put a color with respective coords from empty bottom left
if color = 0xB9B2A7
{
Click, 325, 503 ; Pick up Papalymo
Sleep 12
Click, 325, 503 ; Pick up Papalymo
Sleep 1
Click, 844, 659 ; Drop Papalymo bottom left
Sleep 6000
}
else
{
PixelGetColor, color, 845, 521, RGB ; Put a color with respective coords from empty middle left
if color = 0xD4A983
{
Click, 325, 503 ; Pick up Papalymo
Sleep 12
Click, 325, 503 ; Pick up Papalymo
Sleep 1
Click, 845, 521 ; Drop Papalymo middle left
Sleep 6000
}
else
{
PixelGetColor, color, 663, 221, RGB ; Put a color with respective coords from empty top middle
if color = 0xC3BBB0
{
Click, 325, 503 ; Pick up Papalymo
Sleep 12
Click, 325, 503 ; Pick up Papalymo
Sleep 1
Click, 663, 221 ; Drop Papalymo top middle
Sleep 6000
}
else
{
PixelGetColor, color, 795, 359, RGB ; Put a color with respective coords from empty middle right
if color = 0xCECCC0
{
Click, 325, 503 ; Pick up Papalymo
Sleep 12
Click, 325, 503 ; Pick up Papalymo
Sleep 1
Click, 795, 359 ; Drop Papalymo middle right
Sleep 6000
}
else
{
Click, 325, 503 ; Pick up Papalymo
Sleep 12
Click, 325, 503 ; Pick up Papalymo
Sleep 1
Click, 524, 223 ; Drop Papalymo top left
Sleep 6000
}
}
}
}
}
else
{
Sleep 1
}
PixelGetColor, color, 638, 484, RGB ; Rematch check
if color = 0x8B8B8B
{
Click, 638, 484 ; Rematch button
Sleep 3
Click, 638, 484 ; Rematch button
Sleep 1
Click, 638, 484 ; Rematch button
}
else
{
Sleep 1000
Click, 638, 484 ; Rematch button
Sleep 3
Click, 638, 484 ; Rematch button
Sleep 1
Click, 638, 484 ; Rematch button
}
Sleep 2500
PixelGetColor, color, 628, 541, RGB ; Match info check
if color = 0x0E0E0E
{
Click, 628, 541 ; Confirm button
Sleep 1
Click, 628, 541 ; Confirm button
Sleep 1
Click, 628, 541 ; Confirm button
}
else
{
Sleep 1000
Click, 628, 541 ; Confirm button
Sleep 1
Click, 628, 541 ; Confirm button
Sleep 1
Click, 628, 541 ; Confirm button
}
Sleep 2500
PixelGetColor, color, 690, 222, RGB ; Deck screen check
if color = 0xF4E2E6
{
Click, 690, 222 ; First deck selected
Sleep 1
Click, 690, 222 ; First deck selected
Sleep 1
Click, 690, 222 ; First deck selected
}
else
{
Sleep 1000
Click, 690, 222 ; First deck selected
Sleep 1
Click, 690, 222 ; First deck selected
Sleep 1
Click, 690, 222 ; First deck selected
}
}
That is my script. Im running into a problem where, right out of the gate, it goes to the Else on Alp. Ive tinkered with the timers a bit but Im just not seeing whats wrong.
Aside from that, at the bottom there is a bit of script over Pal's section. The whole coords/rbg thing. And I have NO idea what goes there. The rest really seems to just be timing stuff I have been tinkering with. Im pretty sure I have all the coords right with the exception of what's floating just over the Papalymo section (Seriously, didnt wanna touch that and break everything lol.)
So, hopefully some wizard here has the magic answer lol. And HOPEFULLY I used the right insertion method for putting that script into place O.O
If not.... I PLEAD THE FIFTH!
EDIT: Oh, it also doesnt show the little black window with the number of games and whatnot played for some reason? o.O I saw that in someone's screenshot.