11-12-2016, 03:22 AM
Hi Ace,
I am using various Quest modules, and always ran into a problem in which the bot gets stuck as it keeps trying to fly up, and hit the ceiling set in game. If I disable the bot temporarily, and manually make it to land (pressing Z), then enable the bot again, it would run fine for a while until it gets stuck flying somewhere later.
This is also a problem when it flies in Azys, when it ocassionally got stuck below one of the island, trying to flying up
Would it be possible to implement something so that if the bot is in fly mode and the z coordinate is stalled, then the bot will attempt to go down? Ultimately, if it stalls anywhere, forcing it to return to town would not be a bad idea either, since it normally would not get stuck again for a while.
I am using various Quest modules, and always ran into a problem in which the bot gets stuck as it keeps trying to fly up, and hit the ceiling set in game. If I disable the bot temporarily, and manually make it to land (pressing Z), then enable the bot again, it would run fine for a while until it gets stuck flying somewhere later.
This is also a problem when it flies in Azys, when it ocassionally got stuck below one of the island, trying to flying up
Would it be possible to implement something so that if the bot is in fly mode and the z coordinate is stalled, then the bot will attempt to go down? Ultimately, if it stalls anywhere, forcing it to return to town would not be a bad idea either, since it normally would not get stuck again for a while.