Posts: 7
Threads: 2
Joined: Jan 2017
Hi, I've been using this profile for quite some time, but today, when I load the bot, It doesn't seem to recognize the skills. The page is empty.
Is there a way to make it recognize them? It's impossible to edit the profile using the in-game editor, it takes too much time!
Can anyone tell me what am I doing wrong?
https://gist.github.com/smitchell91/5cb8...3a5fa7daca
THANKS!
Posts: 451
Threads: 5
Joined: Mar 2016
Hi, is that an old 32 bit crafting lua?
After testing that lua the lua was changed into this:
Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["classes"] = {
[1] = false;
[2] = false;
[3] = false;
[4] = false;
[5] = false;
[6] = false;
[7] = false;
[8] = true;
[9] = true;
[10] = true;
[11] = true;
[12] = true;
[13] = true;
[14] = true;
[15] = true;
[16] = false;
[17] = false;
[18] = false;
[19] = false;
[20] = false;
[21] = false;
[22] = false;
[23] = false;
[24] = false;
[25] = false;
[26] = false;
[27] = false;
[28] = false;
[29] = false;
[30] = false;
[31] = false;
[32] = false;
[33] = false;
[34] = false;
[35] = false;
};
["filters"] = {
};
["skills"] = {
};
["version"] = 3;
}
return obj1
Idk why this happens 32 bit would be an reason.
Posts: 7
Threads: 2
Joined: Jan 2017
07-15-2017, 03:31 PM
(This post was last modified: 07-16-2017, 07:32 AM by s.mitchell.)
I don't even know what a 64-bit lua is and how it is different from the 32-bit ones. I just wrote the file with the EXACT same structure as the profiles the in game editor creates but this one, for some reason is unreadable.