How the game works, or for what it's worth: most games, is that there are eventhandlers that check what a certain key is bound to and the eventhandler executes the relevent function when said key is pressed.
The bot calls the exact same functions that the eventhandler calls, with the same parameters/values. Since we know where this eventhandling is performed, we will also know if it ever sends any relevant data to the actual key being pressed, and just send that same data to it manually, so it still thinks keys are being pressed.... :happy:
The bot calls the exact same functions that the eventhandler calls, with the same parameters/values. Since we know where this eventhandling is performed, we will also know if it ever sends any relevant data to the actual key being pressed, and just send that same data to it manually, so it still thinks keys are being pressed.... :happy:
Frankly, my dear, I don't give a damn...