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Gather Mode - Profile Support/GUI Changes
#91
(10-11-2015, 03:00 AM)sebbs Wrote:  2130 isnt a valid "hour"
21 or 22

Or try 21.5 tho that may not qork either

ok will give it a shot
#92
(10-10-2015, 11:03 PM)9874126 Wrote:  Ace, is there any plan to update the API to bot rare items efficiently? This is the one thing I've been wanting since 3.0 since there wasn't that much use before that. Basically having the bot rotate between nodes, scan for a rare item, if rare item is not there > immediately abandon the node and go to the next one without gathering once. When it detects rare item, if can gather multiple > gather until node is depleted, if can gather only once > gather once then abandon the node and move to the next one.

Also the item1/item2 tags are inefficient too for crystal farming. Crystals don't always appear on nodes compared to the guaranteed shards. I'd want a way to just farm crystals, and skip nodes that don't have the item I have.

I imagine this wouldn't be too hard to implement coding wise? Maybe have a profile option for this.

The main problem here is that I don't think I have any way of "quitting" the node. In reality as well it would require some sort of blacklist system which can quit the node and keep away from it for the rest of the task which is a little more added complexity. For the rares I would have to add some additional tags to support that kind of setup as well, and all of this again leans on the fact that I can just "quit" the node in the first place.

I'll have to do some research to give a more definite answer, but it's probably a "one-sitting" project if it's possible. That being said, I'm working on some much-needed crafting improvements at the moment, so that will probably come first.

(10-11-2015, 03:18 AM)rafale101 Wrote:  
(10-11-2015, 03:00 AM)sebbs Wrote:  2130 isnt a valid "hour"
21 or 22

Or try 21.5 tho that may not qork either

ok will give it a shot

The eorzea time only supports whole hours right now.
Maybe in a future update I'll add 4-digit support, but messing with time is annoying.. sooo.. meh.
#93
Understood, will see what i can do to fit the hours.
#94
Is there any way to force bot to gather unspoiled nodes specific slot number?
#95
[Image: 99d9b44f85.jpg]
#96
Just watched Sebbs video - nice job. What do the gather (1 2 3) levels do ?
#97
(10-12-2015, 11:45 AM)Mutantx Wrote:  Just watched Sebbs video - nice job. What do the gather (1 2 3) levels do ?

they are debug levels, various messages are placed under its own level, like if something not works you can enable debug and check level 1 2 and or 3 to narrow down where a problem might be.
#98
whats best way to set up a botany (collect) skill profile - i have the following and it starts off fine but after the 1st methodical appraisal (step 4) it just stops. I guess im looking for a step 1-2-3-4 or similar and the single use - tick box option may also be affecting this? (maybe setting wear < for each move will work?)

1. TOF
2. CG
3. DE
4. MA ***
6 DE
7 MA
8 DE
9 MA

also remember to set up for a collectable + Value.
#99
Uncheck the "Single Use" for DE and MA, and for MA, just set the previous skill ID to match DE. You would only need one set of DE/MA in this case, as it would just keep falling back to these 2. At the point where the collectible value reaches what you have set in the GUI, it will stop processing the skill profile and begin collecting.
(10-12-2015, 04:33 PM)Ace Wrote:  Uncheck the "Single Use" for DE and MA, and for MA, just set the previous skill ID to match DE. You would only need one set of DE/MA in this case, as it would just keep falling back to these 2. At the point where the collectible value reaches what you have set in the GUI, it will stop processing the skill profile and begin collecting.

cheers
 


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