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RedBard - Updated 14/12/2015
#71
Hey,
I'm using the Azred Mod from pg5, and most things seems very very good!

1 Small thing:
If Iron Jaws is being cast, and is interrupted (due to mechanics etc), it goes to the next skill/ability.
This leads to both WB+VB to fall off and need to be hardcasted again.

Is there any way to get the profile to recast IronJaws if the initial cast is interrupted?

Thanks!
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#72
I would assume you have queueing enabled because of it going right into the next queued skill after Iron Jaws is attempted. Have you tried without having it enabled? Don't think there is much that can be done with interrupted skills in regards to recasting right after they fail.
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#73
There is no check for failed casts. But I've never had a problem where it won't recast it if I HAVE to move during the cast.

If I recall the timers in there allow for a recast if you move during. Only reason it wouldn't recast is if one of the dots dropped below 1sec during your motion.
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#74
currently reworking to include macros...will post sometime whenever i find a bit more time to play with it but so far its seems pretty cool
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#75
I love what you did thus far to this profile and I cant wait to see whats next.
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#76
Don't start holding your breath. I'm also trying to update to the 'other' opener ... Probably won't be updated soon knowing how lazy I am.
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#77
Updated first post with a new opener and macro'd the opener....
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#78
So you manually enable wanderer's minuet?
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#79
(12-12-2015, 04:26 AM)asiangirl Wrote:  So you manually enable wanderer's minuet?

No, this one puts it up in the opener after 2 globals, after opener its on manual control you can pop in and out as needed.
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#80
So you just enable filters 1 and 2 and let it go? It didn't cast buffs so I take it you pre-cast correct? Since if I pre-cast the normal 3 buffs, and then just let it go with Filters 1 and 2, it shoots of flaming arrow way early and then never enables WM and uses Barrage with straight shot.
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