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EasyNinja Profile w/ Ace's Positional Assister *UPDATED* 4-Apr-2016
(03-12-2016, 04:38 PM)YellowcarQueen Wrote:  
(03-12-2016, 09:35 AM)hxx112 Wrote:  
Code:
12/3/2016 v3.19
-Weapon Throw will now only be used if your target has Sprint Buff (PVP)

Update

Hey Hxx, tried playing around with Shukichi as a gap closer to enemies, but couldn't figure it out. If you have some time later could you play around with it and see if you can get it to work?

I'll take a look, but due to lack of filters I think it would be easier to just create an ingame macro for Shukuchi. Something like: 
Code:
/micon "Shukuchi"
/ac "Shukuchi" <t>
If you still want it in the skill manager, the Shukuchi action should have:
  1. Combat Status -> Any
  2. Target -> Skill Target -> Ground Target
  3. Target -> Player Target -> Enemy
  4. Advanced Settings -> Off GCD Skill -> False
  5. Basic Details -> Min Range -> pick a number so that it doesn't use it at melee range.


Attached Files
.rar   Shukuchi.rar (Size: 1.25 KB / Downloads: 5)
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(03-12-2016, 04:40 PM)hxx112 Wrote:  Looks like I'll have to release a separate profile that removes all HP Advantage off skills for PVP

Try content ID - 0 I haven't seen any other enemies with it via dev monitor. Just another alternate opener in same profile no HP checks with content ID - 0.
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(03-12-2016, 04:45 PM)hxx112 Wrote:  
(03-12-2016, 04:38 PM)YellowcarQueen Wrote:  
(03-12-2016, 09:35 AM)hxx112 Wrote:  
Code:
12/3/2016 v3.19
-Weapon Throw will now only be used if your target has Sprint Buff (PVP)

Update

Hey Hxx, tried playing around with Shukichi as a gap closer to enemies, but couldn't figure it out. If you have some time later could you play around with it and see if you can get it to work?

I'll take a look, but due to lack of filters I think it would be easier to just create an ingame macro for Shukuchi. Something like: 
Code:
/micon "Shukuchi"
/ac "Shukuchi" <t>
If you still want it in the skill manager, the Shukuchi action should have:
  1. Combat Status -> Any
  2. Target -> Skill Target -> Ground Target
  3. Target -> Player Target -> Enemy
  4. Advanced Settings -> Off GCD Skill -> False
  5. Basic Details -> Min Range -> pick a number so that it doesn't use it at melee range.

Ah, thanks. Was missing the Advanced Settings part.
Reply
Code:
12/3/2016 v3.20
-Added completion checks for mudras in macro manager
-Added a new entry for Suiton (HP>20%) in PVP (needs testing)

Big update for mudras.  There "should" be no bunnies now if the checks in place are working.
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With the update I seem to get bunnies when it attempts to use Doton
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i am getting 90% more bunnies now then i did with the old profile, and my PC keeps firing off the mudra chains maybe 7 times in a row
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Same issue the more I've been testing it
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I'll look into the issue later tonight. Right now I have no power, 50mph winds knocking down trees in West Coast NA
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Hey Hxx, just some notes and suggestions if ya have the time.

I see an entry for Shadewalker (Enmity Share with Party Member), but I don't think it is set-up correctly to activate. Can you double check it when you have time please?

I didn't notice an entry for Shade Shift (20% Phy DMG Absorb) which would be useful in PVP when under attack by melee.

Adding an entry for Throwing Dagger is useful for PVP as well to spam against running targets.

Also, noticed a bug with the Shukichi in The Feast. Sometimes the bot will make my guy warp further than what the skill intends due to lag or whatever reason and it crashes the game every single time. May want to remove it for now.
Reply
One last thing on Mudras, I played around with increasing the wait between mudras from 100ms to 200ms. Personally I didn't notice any difference between speed of activation, but it did seem to be more consistent in execution. I noticed this in the included Ninja profile that Ace made for the bot that he has many of the mudras set at 200 - 350 ms with different speeds for different mudra. He also includes a Buff ID completion check for each mudra in the macro before it will attempt to activate the next mudra in the series.
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