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06-20-2016, 06:59 AM
(This post was last modified: 06-20-2016, 07:03 AM by Sinnersslayer.)
Found another issue.
On Destroyer, bot using abilities pretty slow as for burst damage.
I let him use it alone and look how it works, but for example he has problems with getting into Dreadwyrm Trance even when all abilities are out of cooldown.
It uses Fester, then for a long time nothing, then Fester and so on.
Sometimes I have 3 stacks of Aethertrail Attunement and he doesn't go into Dreadwyrm Trance.
And idk why he uses Ruin II even when I'm not moving...
Another thing is that when Tri-disaster isn't available, it refreshing DoTs with standard Bio II/Miasma/Bio during Dreadwyrm stance wasting dps.
But I love when it uses Ruin II right away when it detects movement :)
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06-20-2016, 07:51 AM
(This post was last modified: 06-20-2016, 07:31 PM by sebbs.)
it will use ruin 2 when it needs to use an ogcd skill so it gets max dps and no down time..
so for fester instead of using fester in gcd time ruin2 > fester.
refreshing dots normally inside trance is more dps than dotting outside of trance.
aetherflow abilities are staggered to match yp with tridisaster to maximise cd usage and damage.
disaster should probly negate the timing checks on aetherflow skills will talk to ace.
in all honesty i dont think your up to speed on how a summoner should be played...
Always have something on GDC and then weave in oGCDs
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06-20-2016, 07:58 AM
(This post was last modified: 06-20-2016, 07:39 PM by sebbs.)
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For sleighs opener, it seems like it's using the pot always during DT, and this causes Deathflare not to go off...and wastes so much time. Is there a reason that the pot isn't being used before DT?
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looks like a last cast issue .. nice catch.
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Awesome ACR, only problem I'm having is no way to turn off Garuda's Shockwave which does a knockback and should be controlled by me when Garuda is on Obey. Also due to this, low level caster Carbuncle has the same problem.
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06-22-2016, 09:17 AM
(This post was last modified: 06-22-2016, 09:17 AM by Mutantx.)
i noticed last night in a level 60 run that bane would sometimes go off but not spread dots to mobs (within distance) - Im guessing its a timing issue?
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did it cast bio > bane or Tridisaster > bane?
Its the server ping as far as we can tell .. we have added checks in place to combat it but everyones delay can vary..
right now it wont cast bane withing 1 second of a dot being established.
if you find out any more caauses or info on this please let us know.
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06-22-2016, 10:50 AM
(This post was last modified: 06-22-2016, 11:03 AM by Mutantx.)
I think Ive noticed it both ways tbh - and np i will try and test it again over the next day in runs
edit : the new hotkey option for QT "Opener" makes the rest of the QTs vanish once toggled.