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[Module] [FFXIVMinion64] Party Follow Assist
#11
(02-24-2017, 12:23 AM)HusbandoMax Wrote:  
(02-23-2017, 11:47 PM)dgcool Wrote:  
(02-14-2017, 10:16 AM)HusbandoMax Wrote:  Got a few fixes and new features coming soon. Just gotta go in and test them and clean up a little :D

I know you're busy with the PvP Store Addon but it would be awesome to see more support or addson to this, I LOVE using it in PotD. If it gets fine tuned for use WITHOUT a navmesh, it may be even better than real players for the next 4.0 Deep Dugeon/PotD or even Diadem 2.0 (patch 3.55) or the new Eureka zone in Stormblood!

***Is it possible to make the following bots dodge aoes without a navmesh? I have all the setting for avoidance enabled (works fine for FATEs of course) but I'd like to see work in PotD if that were ever a possibility. Thank you HusbandoMax!

I do have some fixes and things coming for potd honestly with how scattered I've been woth so many addons I don't remember whats in the most recent version over what I've added in on my end. 
The only issue with aoe in non mesh areas is chances are it will dodge into a wall and not be effective all the time

Great to hear! I think the AoE non-mesh avoidance while it may not be perfect, will make it so the followers don't get instantly crushed (which is common in PotD if you don't doge in higher floors). If it were up to me, I would take an update with avoidance option toggle (or different version update) if it's not too much of a time sink on your end. Thanks for the quick reply.
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#12
(02-24-2017, 01:00 AM)dgcool Wrote:  
(02-24-2017, 12:23 AM)HusbandoMax Wrote:  
(02-23-2017, 11:47 PM)dgcool Wrote:  
(02-14-2017, 10:16 AM)HusbandoMax Wrote:  Got a few fixes and new features coming soon. Just gotta go in and test them and clean up a little :D

I know you're busy with the PvP Store Addon but it would be awesome to see more support or addson to this, I LOVE using it in PotD. If it gets fine tuned for use WITHOUT a navmesh, it may be even better than real players for the next 4.0 Deep Dugeon/PotD or even Diadem 2.0 (patch 3.55) or the new Eureka zone in Stormblood!

***Is it possible to make the following bots dodge aoes without a navmesh? I have all the setting for avoidance enabled (works fine for FATEs of course) but I'd like to see work in PotD if that were ever a possibility. Thank you HusbandoMax!

I do have some fixes and things coming for potd honestly with how scattered I've been woth so many addons I don't remember whats in the most recent version over what I've added in on my end. 
The only issue with aoe in non mesh areas is chances are it will dodge into a wall and not be effective all the time

Great to hear! I think the AoE non-mesh avoidance while it may not be perfect, will make it so the followers don't get instantly crushed (which is common in PotD if you don't doge in higher floors). If it were up to me, I would take an update with avoidance option toggle (or different version update) if it's not too much of a time sink on your end. Thanks for the quick reply.

I'll certainly take a look and if I do will just have a toggle for it.
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#13
I hate to be that guy, but any updates on this? Incidentally, I really wouldn't mind if this was put in the store, I think it could end up being more useful than anyone could ever imagine.
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#14
(03-04-2017, 04:07 AM)dgcool Wrote:  I hate to be that guy, but any updates on this? Incidentally, I really wouldn't mind if this was put in the store, I think it could end up being more useful than anyone could ever imagine.

It's godly and I do agree with the store bit lol
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#15
(03-04-2017, 04:07 AM)dgcool Wrote:  I hate to be that guy, but any updates on this? Incidentally, I really wouldn't mind if this was put in the store, I think it could end up being more useful than anyone could ever imagine.

I'm gonna do a little work tonight for POTD and see what I can come up with. 
I did look into the aoe stuff and it's probably gonna take me a bit to figure out. But I'll have a look again seems I finally have some free time again.
As far as I'm aware I wouldn't actually be able to sell this as it's already free. I've considered listing in the store for free just to maintain updates easier.
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#16
(03-04-2017, 05:45 AM)HusbandoMax Wrote:  
(03-04-2017, 04:07 AM)dgcool Wrote:  I hate to be that guy, but any updates on this? Incidentally, I really wouldn't mind if this was put in the store, I think it could end up being more useful than anyone could ever imagine.

I'm gonna do a little work tonight for POTD and see what I can come up with. 
I did look into the aoe stuff and it's probably gonna take me a bit to figure out. But I'll have a look again seems I finally have some free time again.
As far as I'm aware I wouldn't actually be able to sell this as it's already free. I've considered listing in the store for free just to maintain updates easier.

Great to hear! I don't know if this helps, but in the past I've had the bots on party-grind in PotD (nowhere near as good as this mod) but for some reason they, on rare occasions, DO dodge aoes even without a mesh. I'm not sure what triggers it (maybe a particular type of aoe that's hard coded or something?) and it's not something reliable (sadly) but maybe you could look into it and just mimic that action.

Would be epic if it was ready for Diadem 2.0 in a few weeks XD
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#17
(03-04-2017, 09:38 PM)dgcool Wrote:  
(03-04-2017, 05:45 AM)HusbandoMax Wrote:  
(03-04-2017, 04:07 AM)dgcool Wrote:  I hate to be that guy, but any updates on this? Incidentally, I really wouldn't mind if this was put in the store, I think it could end up being more useful than anyone could ever imagine.

I'm gonna do a little work tonight for POTD and see what I can come up with. 
I did look into the aoe stuff and it's probably gonna take me a bit to figure out. But I'll have a look again seems I finally have some free time again.
As far as I'm aware I wouldn't actually be able to sell this as it's already free. I've considered listing in the store for free just to maintain updates easier.

Great to hear! I don't know if this helps, but in the past I've had the bots on party-grind in PotD (nowhere near as good as this mod) but for some reason they, on rare occasions, DO dodge aoes even without a mesh. I'm not sure what triggers it (maybe a particular type of aoe that's hard coded or something?) and it's not something reliable (sadly) but maybe you could look into it and just mimic that action.

Would be epic if it was ready for Diadem 2.0 in a few weeks XD

So what I've got so far after finally remembering how to math is circle AOE dodging to the closest point. It will dodge all AOE's atm as if they are circle AOE's which shouldn't overly matter. Obviously this won't always succeed as it cant tell where a wall is or not so it could run into one and not get out.
Also with the update when I release it will have an option that will move into the passage whenever the selected person is inside. 
I'll probably work on adding the other AOE types like Cone and line (That's all I can think of atm) once I sit down and think about the math again.
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#18
(03-04-2017, 11:27 PM)HusbandoMax Wrote:  
(03-04-2017, 09:38 PM)dgcool Wrote:  
(03-04-2017, 05:45 AM)HusbandoMax Wrote:  
(03-04-2017, 04:07 AM)dgcool Wrote:  I hate to be that guy, but any updates on this? Incidentally, I really wouldn't mind if this was put in the store, I think it could end up being more useful than anyone could ever imagine.

I'm gonna do a little work tonight for POTD and see what I can come up with. 
I did look into the aoe stuff and it's probably gonna take me a bit to figure out. But I'll have a look again seems I finally have some free time again.
As far as I'm aware I wouldn't actually be able to sell this as it's already free. I've considered listing in the store for free just to maintain updates easier.

Great to hear! I don't know if this helps, but in the past I've had the bots on party-grind in PotD (nowhere near as good as this mod) but for some reason they, on rare occasions, DO dodge aoes even without a mesh. I'm not sure what triggers it (maybe a particular type of aoe that's hard coded or something?) and it's not something reliable (sadly) but maybe you could look into it and just mimic that action.

Would be epic if it was ready for Diadem 2.0 in a few weeks XD

So what I've got so far after finally remembering how to math is circle AOE dodging to the closest point. It will dodge all AOE's atm as if they are circle AOE's which shouldn't overly matter. Obviously this won't always succeed as it cant tell where a wall is or not so it could run into one and not get out.
Also with the update when I release it will have an option that will move into the passage whenever the selected person is inside. 
I'll probably work on adding the other AOE types like Cone and line (That's all I can think of atm) once I sit down and think about the math again.

That's tremendous work! I'm curious to try the passage option too. I'm not sure if that's related, but generally at the higher floors you pull one at a time safely from a hallway (this is the case in other content too, such as Diadem), however, the assisting bots always run forward to engage the aggro'd target immediately sometimes running into an area needlessly. Is there a way to prevent that from happening? Thanks again.
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#19
anyone else having an issue where it doesnt select any target even though it follows fine?
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#20
(03-05-2017, 06:10 PM)kazie Wrote:  anyone else having an issue where it doesnt select any target even though it follows fine?

This doesn't do any targeting or combat. It's meant to be used with assist. If you go into assist settings you can pick what you want. Tank assist, closest, lowest hp.
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