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(02-26-2017, 08:22 PM)slinkyo0o0 Wrote: (02-26-2017, 06:18 PM)dgcool Wrote: What job does this work best with, healer? Thank you!
I had people complaining about feeding on dps. Mine works best with the healer with attack enemies turned off, in fact some people even compliment my bots on how good at healing they are, but I'm also using the veil ACR not the free one. Have gotten dismissed for being on mount while someone died next to me but that's like once in 2 full days botting 24/7 on 2 characters. Maybe for a future update, there can be an option for waiting a delay after the match ends so that it can fish for commendations. My bot has received commendations somehow with the insta-leave though lol.
The only issue I see is that sometimes to get to the largest group it runs through hordes of enemies to get there so it dies randomly sometimes. Or as the person who dismissed me pointed out it stays mounted for too long. Either way they aren't critical issues because that's just pvpers getting salty about losing.
I have veil as well... Do you make any adjustments to the veil settings as it relates to frontlines? Just curious...
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(02-27-2017, 04:48 PM)JASMJONE Wrote: My biggest, and only real problem is the targeting. The character will constantly switch between priority targets regardless of their HP or what would make sense. For example: While targeting a close BRD(#2 priority) that only has 30% HP left a MNK(#1 priority) will run into range and the character will switch to attack the MNK rather than finish off the BRD. Like others have said, if a toggle could be implemented to follow the priority logic but ignore it when a closer target is at low HP that would be great. Or just have it stick to one target until that target is no longer alive/in range.
Other than that, great add-on!
I would like second this.
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(02-27-2017, 09:02 PM)Jiani417 Wrote: (02-27-2017, 04:48 PM)JASMJONE Wrote: My biggest, and only real problem is the targeting. The character will constantly switch between priority targets regardless of their HP or what would make sense. For example: While targeting a close BRD(#2 priority) that only has 30% HP left a MNK(#1 priority) will run into range and the character will switch to attack the MNK rather than finish off the BRD. Like others have said, if a toggle could be implemented to follow the priority logic but ignore it when a closer target is at low HP that would be great. Or just have it stick to one target until that target is no longer alive/in range.
Other than that, great add-on!
I would like second this.
Will be adding a lowest hp option then maybe I can look at adding into keeping the current priority but hitting the lowest hp within range.
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(02-27-2017, 09:17 PM)HusbandoMax Wrote: (02-27-2017, 09:02 PM)Jiani417 Wrote: (02-27-2017, 04:48 PM)JASMJONE Wrote: My biggest, and only real problem is the targeting. The character will constantly switch between priority targets regardless of their HP or what would make sense. For example: While targeting a close BRD(#2 priority) that only has 30% HP left a MNK(#1 priority) will run into range and the character will switch to attack the MNK rather than finish off the BRD. Like others have said, if a toggle could be implemented to follow the priority logic but ignore it when a closer target is at low HP that would be great. Or just have it stick to one target until that target is no longer alive/in range.
Other than that, great add-on!
I would like second this.
Will be adding a lowest hp option then maybe I can look at adding into keeping the current priority but hitting the lowest hp within range.
That would be amazing. Nothing more frustrating than getting 3/4 of a burst off on an opponent only to have it switch to someone else a foot away lol
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(02-28-2017, 12:22 AM)JASMJONE Wrote: (02-27-2017, 09:17 PM)HusbandoMax Wrote: (02-27-2017, 09:02 PM)Jiani417 Wrote: (02-27-2017, 04:48 PM)JASMJONE Wrote: My biggest, and only real problem is the targeting. The character will constantly switch between priority targets regardless of their HP or what would make sense. For example: While targeting a close BRD(#2 priority) that only has 30% HP left a MNK(#1 priority) will run into range and the character will switch to attack the MNK rather than finish off the BRD. Like others have said, if a toggle could be implemented to follow the priority logic but ignore it when a closer target is at low HP that would be great. Or just have it stick to one target until that target is no longer alive/in range.
Other than that, great add-on!
I would like second this.
Will be adding a lowest hp option then maybe I can look at adding into keeping the current priority but hitting the lowest hp within range.
That would be amazing. Nothing more frustrating than getting 3/4 of a burst off on an opponent only to have it switch to someone else a foot away lol
If you can get this done, than you sir have a very loyal customer.
And I'm sure I can probably speak for others who feels the same about this.
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(02-27-2017, 09:17 PM)HusbandoMax Wrote: (02-27-2017, 09:02 PM)Jiani417 Wrote: (02-27-2017, 04:48 PM)JASMJONE Wrote: My biggest, and only real problem is the targeting. The character will constantly switch between priority targets regardless of their HP or what would make sense. For example: While targeting a close BRD(#2 priority) that only has 30% HP left a MNK(#1 priority) will run into range and the character will switch to attack the MNK rather than finish off the BRD. Like others have said, if a toggle could be implemented to follow the priority logic but ignore it when a closer target is at low HP that would be great. Or just have it stick to one target until that target is no longer alive/in range.
Other than that, great add-on!
I would like second this.
Will be adding a lowest hp option then maybe I can look at adding into keeping the current priority but hitting the lowest hp within range.
Also, making it so it goes into "Assist Mode" with no navigation, so when I want to PvP while controlling my character it just targets for me would be nice.
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Thats actually a solid idea, a targeter that swaps to a focused target such as whoever is getting dumped on by rest of your team within range. Would be worthless for melees but great for ranged dps.
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Bot seems to be going "Away" again during pvp matches. Prior to the most recent update it never did this. Not sure if it's a Bot issue or Addon issue.
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(02-28-2017, 07:28 PM)MrQich Wrote: Bot seems to be going "Away" again during pvp matches. Prior to the most recent update it never did this. Not sure if it's a Bot issue or Addon issue.
You mean the afk chair?
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(02-28-2017, 08:20 PM)HusbandoMax Wrote: (02-28-2017, 07:28 PM)MrQich Wrote: Bot seems to be going "Away" again during pvp matches. Prior to the most recent update it never did this. Not sure if it's a Bot issue or Addon issue.
You mean the afk chair?
Yes.