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Genetic's Gather Profiles and Achievements
#91
@rsilva712 ill look into it
@ghost73 thats the official mesh afaik, and its incomplete. use my mesh
@randgriiz there is a gap for the door to connect to the area with twincoons. First make sure you're using Genetic The Peaks and secondly run to the area with the twincoons and start it. it will gather them fine then.
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#92
oh i guess i forgot to put your mesh as the default
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#93
Today's mesh update seems to have fixed my issue with beech logs
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#94
Is there any way to make this gather collectibles?
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#95
Did all that and no go but rest has work amazingly thanks for your hard work tho :P but them Twincoons i need em xD
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#96
I tried to farm kopranickel Sand at the Peeks and the bot wasnt moving at all. In the Navigation menu it was saying "Genetic the Peeks" so I guess I have the correct navigation mesh.. btw, when I downloaded the Peeks nav mesh, it extracted in its own folder. So I got the files from the folder and put them to the default navigation folder of minion.. should I had leave them in their own folder?
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#97
Tried to gather Kopparnickel Ore, with Genetic mesh in ruby sea.
Either the bot pass by nodes without noticing, or finish to get killed by crabs / helborn all around :x
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#98
(07-02-2017, 10:16 AM)martouille7 Wrote:  Tried to gather Kopparnickel Ore, with Genetic mesh in ruby sea.
Either the bot pass by nodes without noticing, or finish to get killed by crabs / helborn all around :x

I've had issues with the bot passing by nodes for several materials.  I solved the issue by editing the GatherProfile .lua files with updated locations for the nodes.  In some cases, e.g. Gyr Abanian Wheat in The Fringes and Koppranickel Sand in The Peaks, one set of coordinates will be some way off the actual location of the nodes, resulting in 1-2 missed nodes per rotation. This can result in the bot constantly running in circles between the three locations gathering nothing, because the two sets of nodes that it has already completed won't respawn until you hit the third set of nodes.

If you navigate to [i]\MINIONAPP\Bots\FFXIVMinion64\LuaMods\ffxivminion\GatherProfiles[i] and open the .lua file for the material you're after, you'll see three sets of coordinates throughout the file.  Each set of coordinates corresponds to a location where a pair of nodes will spawn.

If you pause the bot and manually move to the nodes that the bot is missing, click 'MMOMinion', then 'FFXIVMinion', then 'Markers', it will open the 'MarkerManager' window.  Make sure the 'Manage' tab is open and 'Single Marker' is selected in the top drop-down (Marker Mode) and then click the 'Create New Marker' button at the bottom.  You'll now see the coordinates for your current position.

Find the set of coordinates in the GatherProfile .lua file closest to the coordinates in MarkerManager and replace them (X, Y, Z and H).

Save the file, click 'Reload Lua' and then start the bot again.

Assuming you updated the correct set of coordinates, your bot shouldn't miss the nodes anymore.

If you're dying to enemies, I can't really offer a solution here.  As I understand it, that's up to the mesh creator to identify and mark areas to avoid due to the presence of enemies.
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#99
Thanks, tried that but it seems like changing the coordinate of the 3rd node make the full behavior to just stop working... ; ;
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is there anyway to make the bot fly to each node rather then walking to each one cause that's killing me alot
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